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Weight
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jdavidbakr
Re: Weight
by jdavidbakr (Site Admin) @ 11/11/2015 10:52 am
An interesting idea could be to set your goal weight for a player on a per-player basis... that is something I'll add to the feature list as it is quite interesting.

Players do trend toward the average at this point, I do intend at some point to have different players transfer at different rates (and some not at all) but that's not implemented at this point.
Davesgang
Re: Weight
by Davesgang @ 11/12/2015 3:24 am
Switching to wr may be the bandaid fix, but that's still another 8 pound's he's going to put on. Plus his catching skills are really low... Wait this may be a good thing... switch him to wr and sign him forever at low $. That feels gamey to me.

I'm thinking the 10 to 15 carry switch up rb is a position already. Just like 330lbs DTs are a different type of player than a 290lb quick one gap DT. Please disable it until it can be properly implemented. Stop having players blindly trend to a generic weight.
Last edited 11/23/2015 9:03 pm
setherick
Re: Weight
by setherick @ 11/26/2015 7:59 am
jdavidbakr wrote:
An interesting idea could be to set your goal weight for a player on a per-player basis... that is something I'll add to the feature list as it is quite interesting.

Players do trend toward the average at this point, I do intend at some point to have different players transfer at different rates (and some not at all) but that's not implemented at this point.

I really like this idea. It would help those of us that run a 3-4 exclusively and need big DEs. I have been drafting/signing DTs and converting them to DE, but with the weight adjustments, eventually these DEs will be below my ideal weight.
WarEagle
Re: Weight
by WarEagle @ 11/26/2015 8:02 am
Davesgang wrote:
Please disable it until it can be properly implemented. Stop having players blindly trend to a generic weight.

+1
mrfakename
Re: Weight
by mrfakename @ 11/27/2015 9:40 am
WarEagle wrote:
Davesgang wrote:
Please disable it until it can be properly implemented. Stop having players blindly trend to a generic weight.

+1

-1 more real is better. Off makes no sense. Its a good feature right now. Changing postions would be rough without it.

And when its changed there are a few things i like to add. The rates follow trends of big guys will on average gain or lose faster than little guys. Like a little guy might be able to gain 20 lbs or so over a few years and a big guy more like 30 plus pounds. And after 360 guys are just too big to play. Also fatigue rates should trend as weight does. If this is not implemented already.
WarEagle
Re: Weight
by WarEagle @ 11/27/2015 10:24 pm
mrfakename wrote:


-1 more real is better.

Not sure what you mean by this. Are you suggesting that all DTs (for example) weighing roughly the same is MORE realistic? A bunch of clones weight-wise?
Re: Weight
WarEagle wrote:
mrfakename wrote:


-1 more real is better.

Not sure what you mean by this. Are you suggesting that all DTs (for example) weighing roughly the same is MORE realistic? A bunch of clones weight-wise?

Right now it would bother me more to have it off. I feel it is usable in its current state. But i wish it were more real. In term of how weights actually change.

Most guys have to eat and train to maintain certian weight. Some have eating problems and cant lose weight. IRL it is touchy but without training and diet most people trend up over time.

Really each guy should have a set frame and not much can be done without changing body composition first. Which should dictate fluctuation rates.
Guys with room to fill out should have it easy and stockier guys should be harder. Weight training should gain weight (muscle) and conditioning training will make you lose weight (fat). And at about 225lbs is where world class spinters start to lose serious speed and where 400 pounders dont play at all with 8 second 40 yard dashes. I believe this does not happen. The rate is flat or on a bell curve. So open to manipulation.

Im pretty sure here fomulas that involve strength and speed change as weights change. It may be minimal but a small change is occurring here that effects gameplay.

IRL you can change weight easily but not change strength or speed. The same guy who gains 10 lbs of muscle will be faster than the same guy who gained 10 lound of fat. Here its a matter of loosing and gaining fat. The added weight makes you stonger and slower. It just does not work like that. Unless your not training.

So i am ok with the current model because it is hard to take advantage of but playing here and changing positions alot i see having a player change his weight inline with reality is low on fixes because it is so far off what is real. But i am so happy i can at least change their weights because that fact is so real.

Like i said currently the gaming is hard to do. A 100 strength DT that weighs 350 pounds should be near impossible to find. Most guys putting up bench records at the combine for multipule reps at 225lbs are like 300 pounds themselves. So we will see cause i run a 3-4 with 275lbs ends and 300lb DT. Would my D be better if they were each 25 lbs heavier. IDK? For me i have been questioning from the begining. As a result i play 205lb LBs some times.

200lb corners coming down to make plays after 300lb o line men are barreling at them to still stop the back. IDK either. Or just why DTs tackle numbers a so low in the run game. IDK either but it all reeks of size playing little effect. So im still on the fence whether size matter as much as it should. Heck maybe the game needs the differentiation through controllable weight measures.
Beercloud
Re: Weight
by Beercloud @ 11/30/2015 12:26 am
Do players gain weight after thanksgiving?
:)
Last edited 11/30/2015 6:33 am
setherick
Re: Weight
by setherick @ 2/10/2016 7:25 pm
Reviving this thread for a different question:

Does a player's physical weight affect his overall ranking?

I've been experimenting with my player weights, and it seems that physical weight affects these. Am I crazy?
Last edited 2/11/2016 2:39 am
jnormaniv
Re: Weight
by jnormaniv @ 2/10/2016 8:32 pm
jdavidbakr wrote:
An interesting idea could be to set your goal weight for a player on a per-player basis... that is something I'll add to the feature list as it is quite interesting.

Players do trend toward the average at this point, I do intend at some point to have different players transfer at different rates (and some not at all) but that's not implemented at this point.

Are you still thinking about doing this? I LOVE this idea.
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