jdavidbakr wrote:
Sacks are definitely next on the game engine dockett.
Rather than have a high number of sacks, why not ascribe a higher number incompletions to hurries (which you've just added, but do not necessarily mean physical contact with the QB) and also add QB knockdowns by pass rushers (which represent physical contact with the QB but not count as a sack)? The net effect is that QB ratings won't be significantly affected but sacks will be reduced.