Rule Logic
by
setherick
@
12/28/2016 10:46 am
I can't remember if I've posted this before, and I certainly don't remember the answer if I have. Does anyone know how the rule logic for multiple lines works? If I want to build a rule that works all the time for the first, second, and third quarter, but conditionally for the fourth, can I build that with one rule or do I need two rules?
I've noticed that I can add multiple game time left or point spread lines to a rule. Do these lines correspond with the quarter line. For instance, can I build a rule like this: Quarter Line 1 - First Quarter Line 2 - Second Quarter Line 3 - Third Quarter Line 4 - Fourth Quarter Game Time Left Line 1 - 15:00-0:00 Line 2 - 15:00-0:00 Line 3 - 15:00-0:00 Line 4 - 15:00-5:00 So that the line 4s will make the fourth quarter logic conditional on time, but leave the first three quarters for the full time. |
|
Re: Rule Logic
by
WarEagle
@
12/28/2016 10:57 am
You'd need two rules.
|
|
Re: Rule Logic
by
setherick
@
12/28/2016 11:02 am
WarEagle wrote: You'd need two rules. Because nothing can be easy with game planning on this game. |
|
|
|
|
Re: Rule Logic
by
WarEagle
@
12/28/2016 11:17 am
I wouldn't mind how specific each rule can be so much if we could export/import them.
It is SOOOOOO time consuming to create a set of rules. Then, heaven forbid you ever want to change them (or even one of them). You have to decipher what each rule does before you know where to start because the rule name/description is not displayed anywhere. These are the main reasons I have so few rules, plus how limited some of the options are (formations, K/P options, timeouts, sub players/positions in/out, hurry-up, slow-down, etc.). I'd really love to have more rules, but it's not worth the time required at this point. |
|
Re: Rule Logic
by
setherick
@
12/28/2016 11:20 am
WarEagle wrote: I wouldn't mind how specific each rule can be so much if we could export/import them. It is SOOOOOO time consuming to create a set of rules. Then, heaven forbid you ever want to change them (or even one of them). You have to decipher what each rule does before you know where to start because the rule name/description is not displayed anywhere. These are the main reasons I have so few rules, plus how limited some of the options are (formations, K/P options, timeouts, sub players/positions in/out, hurry-up, slow-down, etc.). I'd really love to have more rules, but it's not worth the time required at this point. Importing and exporting would be great. I would settle for a cleaner rule builder interface (with absolutely NO sliders -- I really hate all of the sliders on this game, why can't I just enter numbers?). It wouldn't hurt to have rules separated by offense and defense either. |
|
Re: Rule Logic
by
punisher
@
12/28/2016 1:31 pm
setherick wrote: WarEagle wrote: I wouldn't mind how specific each rule can be so much if we could export/import them. It is SOOOOOO time consuming to create a set of rules. Then, heaven forbid you ever want to change them (or even one of them). You have to decipher what each rule does before you know where to start because the rule name/description is not displayed anywhere. These are the main reasons I have so few rules, plus how limited some of the options are (formations, K/P options, timeouts, sub players/positions in/out, hurry-up, slow-down, etc.). I'd really love to have more rules, but it's not worth the time required at this point. Importing and exporting would be great. I would settle for a cleaner rule builder interface (with absolutely NO sliders -- I really hate all of the sliders on this game, why can't I just enter numbers?). It wouldn't hurt to have rules separated by offense and defense either. also would be great is if we could make rules for special teams basically this idea = https://cust9.myfootballnow.com/community/thread/5/1969?page=1#12428 And a way to make it easier for us to see rules that dont have plays on them this idea = https://cust9.myfootballnow.com/community/thread/5/2170?page=1#14154 |
|