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[ANNOUNCEMENT] Game Engine 0.4.2 Released
General MFN Discussion
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jdavidbakr
Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released
by jdavidbakr (Site Admin) @ 9/12/2017 11:58 am
Today I am excited to announce the release of the 0.4.2 game engine! This release is not as significant as the 0.4.1 release was, but does have some cool updates. Here is the list of the majors:

* Weekly Player Awards - players of the week, players of the year, all-time team, etc - all are now going to be generated by the engine.
* Players are now assigned a hidden 'frame' attribute, which is the weight their body will trend towards. The further away their goal weight is from their frame, the less likely they will achieve it.
* All draftable players now have a 'do not draft' checkbox that will prevent them from being drafted, even if your auto draft rules put him at the top of the list.
* Speed and acceleration are now displayed relative to each other. Up till now, speed and acceleration were impacted by the weight of the player, so a lighter 90-speed player would be faster than a heavier 90-speed player. With this update, all 90-speed players will be the same speed, regardless of their weight. (Consequently, heavier players will have a natural cap to their speed and acceleration that they did not have before.)
* Penalties on change of possession no longer remove stats before the penalty
* Diving tackles have been added to reduce the defender escort incidents
* Additional text about injuries if a player is expected to return
* Rookies will develop faster, and their camps should show more significant movement.
* When a team gets awarded a waiver wire player during a single sim, they will drop to the end of the queue. This will reduce the ability of the worst team from grabbing all available waiver wire players.
* Bug where runners were going directly to the sideline should be fixed.

All leagues will begin to use the new engine after they complete their current season. Because of the issues during the last release, no leagues who have already turned into a new season will be given this engine.
Last edited 9/12/2017 5:24 pm
Liked by Chipped, murderleg, CoachDumphool123and 25 others
Gustoon
Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released
by Gustoon @ 9/12/2017 12:05 pm
Some brilliant new additions there JDB! :) Thank you
Liked by Bryno
setherick
Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released
by setherick @ 9/12/2017 12:17 pm
Are relative attributes part of this release? Or are they going to be 0.4.3?
Liked by Gustoon
jdavidbakr
Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released
by jdavidbakr (Site Admin) @ 9/12/2017 12:22 pm
setherick wrote:
Are relative attributes part of this release? Or are they going to be 0.4.3?

You're right, that's part of this release, I missed that when going through the change log. I'll add it to the list.
Liked by Gustoon
hchoudhry17
Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released
by hchoudhry17 @ 9/12/2017 2:17 pm
Looks great! Are the new draft ratings system (where there is a range for the ratings) that were being mentioned before going to be implemented next engine?
parsh
Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released
by parsh @ 9/12/2017 2:20 pm
I'm to assume then my 100 spend DEs will drop to something say around the 70-80s then next season?
Liked by hchoudhry17
Ares
Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released
by Ares @ 9/12/2017 3:07 pm
jdavidbakr wrote:
When a team gets awarded a waiver wire player during a single sim, they will drop to the end of the queue. This will reduce the ability of the worst team from grabbing all available waiver wire players.

Is there a way to order your waiver bids?

jdavidbakr wrote:

* Speed and acceleration are now displayed relative to each other. Up till now, speed and acceleration were impacted by the weight of the player, so a lighter 90-speed player would be faster than a heavier 90-speed player. With this update, all 90-speed players will be the same speed, regardless of their weight. (Consequently, heavier players will have a natural cap to their speed and acceleration that they did not have before.)

Would love if this was togglable in settings. I like this as the 'default' but ordering drafts and such would be easier for me with the player's 'true' stats revealed.
Booger926
Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released
by Booger926 @ 9/12/2017 5:13 pm
jdavidbakr wrote:

* Speed and acceleration are now displayed relative to each other. Up till now, speed and acceleration were impacted by the weight of the player, so a lighter 90-speed player would be faster than a heavier 90-speed player. With this update, all 90-speed players will be the same speed, regardless of their weight. (Consequently, heavier players will have a natural cap to their speed and acceleration that they did not have before.)

So, if I am reading this correctly, then my 326 lb Offensive lineman with 100 speed can be just as effective as a Wide Receiver. Try bringing that hunk of beef down as he comes across the middle.

Honestly, speed for all players should be based on all players. Everyone knows that OL are not as fast as WR, but a program of 1's and 0's does not.

In the example I have given, I might have a fast OL as compared to other OL or similar position. This could be designated by either a positional comparison as well as a Overall speed..... something like 100/50 with 100 being positional and 50 being as that player compared to everyone else or 50 overall / 100 positional

But....now as a player, I'm just going to sit back and wait for some jerk to exploit the system and / or complain about a bug that won't get immediately fixed.
Last edited 9/12/2017 10:18 pm
hchoudhry17
Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released
by hchoudhry17 @ 9/12/2017 5:15 pm
He said there will be a hidden cap on speed for the bigger guys
Booger926
Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released
by Booger926 @ 9/12/2017 5:24 pm
jdavidbakr wrote:
Today I am excited to announce the release of the 0.4.2 game engine! This release is not as significant as the 0.4.1 release was, but does have some cool updates. Here is the list of the majors:

* When a team gets awarded a waiver wire player during a single sim, they will drop to the end of the queue. This will reduce the ability of the worst team from grabbing all available waiver wire players.


This should not have even been a problem. When it was announced that there would be a Waiver wire, everyone complained and made suggestions how it should be BEFORE it came out. But thnx for listening
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