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Run/pass key question
General MFN Discussion
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jabillups85
Run/pass key question
by jabillups85 @ 3/22/2018 9:42 am
Does it matter on the current game engine? Am I just wasting my time setting these every game?
Dash
Re: Run/pass key question
by Dash @ 3/22/2018 10:44 am
jabillups85 wrote:
Does it matter on the current game engine? Am I just wasting my time setting these every game?

I never use to set them, but started doing it all the time..i feel like it does make a difference in execution.
Beercloud
Re: Run/pass key question
by Beercloud @ 3/22/2018 11:11 am
I use it every week. Along with over-rides in combination with changing the plays to what i want to do that week. It feels like it works. Whether it actually does or not idk.

Once you set your keys, at the bottom of the page you can view what plays are being used in the keys that you chose for that situation.
jdavidbakr
Re: Run/pass key question
by jdavidbakr (Site Admin) @ 3/22/2018 12:33 pm
Yes, the current game engine gives you a boost if you call the right key and gives the other team a boost if you call the wrong one.
Liked by jgcruz, Smirt211, Tweg84and 5 others
Tweg84
Re: Run/pass key question
by Tweg84 @ 3/22/2018 5:05 pm
Will there be any changes involving this in the new update?
jdavidbakr
Re: Run/pass key question
by jdavidbakr (Site Admin) @ 3/22/2018 7:39 pm
Tweg84 wrote:
Will there be any changes involving this in the new update?

I did add a few more places that use the run/pass key in their decision making in the next release.
Liked by raymattison21
Mcarovil
Re: Run/pass key question
by Mcarovil @ 3/22/2018 7:52 pm
Every game unless I’m a heavy favorite. Sucks to fiddle with the bar to get it to slide. Least favorite part of gameplanning but I feel it’s worth it against good opponents.
Liked by Griffith, Dash, hchoudhry17and 1 others
setherick
Re: Run/pass key question
by setherick @ 3/24/2018 10:04 pm
From a functional perspective, yes they matter, but from a game planning perspective it's better to stick to all Neutral. Why? Neutral doesn't penalize your defense when you guess wrong, and if your opponent over uses a play, your defense will switch to the right key.
Liked by Smirt211, jlyman
raymattison21
Re: Run/pass key question
by raymattison21 @ 3/25/2018 5:58 am
jdavidbakr wrote:
Tweg84 wrote:
Will there be any changes involving this in the new update?

I did add a few more places that use the run/pass key in their decision making in the next release.

I saw the current model being straight foward....what "places" are you referring to?
raymattison21
Re: Run/pass key question
by raymattison21 @ 3/25/2018 6:00 am
setherick wrote:
From a functional perspective, yes they matter, but from a game planning perspective it's better to stick to all Neutral. Why? Neutral doesn't penalize your defense when you guess wrong, and if your opponent over uses a play, your defense will switch to the right key.

Extremely fast players could benefit from running a majority series of blends of pass keys combined with blitzes .
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