MikaV84 wrote:
I really understand how hard building something like this game is, but i'd love to see a goal of realistic play instead of bandaid fixes to get realistic stats.
I totally agree with this statement. And I agree with (and am currently improving) the DB's influence on pass defense. I had hoped to have something ready to start testing in MFN-1 by the season start but didn't make it, might have it in place by week 2.
As for a penalty on too many passes, technically that would be attributed to fatigue of the QB - if a QB throws 80 passes in a game, for example, his 80th pass should be significantly less accurate than his first. But I agree, and that's been my goal from the beginning, to not use tricks to try to get the result that would be realistic but instead make changes that human players would actually do. Any trickery can always be brought back to something realistic.
FWIW, in my testing with the DB changes I'm getting a really nice completion percentage range of low 50's at the bottom of a season to high 60's at the top. At the same time I'm also improving the DB's ability to intercept the passes. I'm running some more sims today and hopefully will deploy these latest changes to MFN-1 before week 2.