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Dynamic default player weights
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ColonelFailure
Dynamic default player weights
by ColonelFailure @ 5/10/2019 4:28 pm
Okay, this is a bit nuts so hear me out...

There are several positions where the default player weights do not do players justice. As the game engine evolves the default weights become less useful as a talent guide.

Since salary demands during contract renegotiation are in-part based on a player's rating (unless I'm taking crazy pills) would it not make more sense to have default weights better represent those players more in demand?

I give you dynamic default player weights!

The default rating becomes different from league to league as it becomes a calculated value based on the custom weights set by teams. If fewer than X (let's say 6 for the sake of argument) teams have custom weights set for each position the default is the global norm. However as more teams set custom weights the default weight listing is calculated based on those figures.

That way if a stat like bump and run avoidance is considered of greater importance in the new game engine, as we've seen with 4.5, as owners adapt to this shift default weights do too.

There are holes aplenty in the idea, but it would serve to make the most desirable players have weights to match demand as time goes on.

Any takers?
Liked by WarEagle, TarquinTheDark, CrazySexyBeastand 2 others
raymattison21
Re: Dynamic default player weights
by raymattison21 @ 5/11/2019 4:17 pm
ColonelFailure wrote:
Okay, this is a bit nuts so hear me out...

There are several positions where the default player weights do not do players justice. As the game engine evolves the default weights become less useful as a talent guide.

Since salary demands during contract renegotiation are in-part based on a player's rating (unless I'm taking crazy pills) would it not make more sense to have default weights better represent those players more in demand?

I give you dynamic default player weights!

The default rating becomes different from league to league as it becomes a calculated value based on the custom weights set by teams. If fewer than X (let's say 6 for the sake of argument) teams have custom weights set for each position the default is the global norm. However as more teams set custom weights the default weight listing is calculated based on those figures.

That way if a stat like bump and run avoidance is considered of greater importance in the new game engine, as we've seen with 4.5, as owners adapt to this shift default weights do too.

There are holes aplenty in the idea, but it would serve to make the most desirable players have weights to match demand as time goes on.

Any takers?

I see linking it up with trade values too!
Last edited 5/11/2019 9:18 pm
Liked by WarEagle, CrazySexyBeast, Beercloudand 2 others
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