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injurieeees
General MFN Discussion
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jdavidbakr
Re: injurieeees
by jdavidbakr (Site Admin) @ 11/21/2019 4:58 pm
Infinity on Trial wrote:
I'm not concerned with the overall rate of injuries, but I have concerns about the cluster bug, which has been a topic of discussion for years without any apparent attention by our coding mastermind. That is, injuries seem to pile up within a single position group.

There is no intentional reason for this (players' injury probability is completely independent of all other players) but it is very likely that a position group may all together get to a point that they are more likely to get injured together. I would start by looking at fatigue settings for that position, i.e. if all players are equally fatigued because they all have similar conditioning, they all will also have similar higher probabilities for injury.
Liked by CrazySexyBeast
TheAdmiral
Re: injurieeees
by TheAdmiral @ 11/21/2019 7:39 pm
jdavidbakr wrote:
Infinity on Trial wrote:
I'm not concerned with the overall rate of injuries, but I have concerns about the cluster bug, which has been a topic of discussion for years without any apparent attention by our coding mastermind. That is, injuries seem to pile up within a single position group.

There is no intentional reason for this (players' injury probability is completely independent of all other players) but it is very likely that a position group may all together get to a point that they are more likely to get injured together. I would start by looking at fatigue settings for that position, i.e. if all players are equally fatigued because they all have similar conditioning, they all will also have similar higher probabilities for injury.

Are there plans to make individual positions (or even individual players) independent for fatigue settings, for instance you may have player A (eg an SLB) carrying a knock that you want to set at 25 but you want to be able to play his back up and the MLB and WLB at 55.

Therefore, if you have a player that is prone to injuries you can rotate him in/out more often than the rest of his positional team mates. It would be akin to easing a player back into the team and also means you wouldn't have to have backups rolling on/off unnecessarily.
Infinity on Trial
Re: injurieeees
by Infinity on Trial @ 11/21/2019 8:36 pm
jdavidbakr wrote:
Infinity on Trial wrote:
I'm not concerned with the overall rate of injuries, but I have concerns about the cluster bug, which has been a topic of discussion for years without any apparent attention by our coding mastermind. That is, injuries seem to pile up within a single position group.

There is no intentional reason for this (players' injury probability is completely independent of all other players) but it is very likely that a position group may all together get to a point that they are more likely to get injured together. I would start by looking at fatigue settings for that position, i.e. if all players are equally fatigued because they all have similar conditioning, they all will also have similar higher probabilities for injury.

It may not be intentional, but it seems to be pervasive across leagues and positions without regard for 100 conditioning or the 50-55 fatigue setting I typically use.
Phaldun
Re: injurieeees
by Phaldun @ 11/25/2019 12:56 pm
The Phantoms won the season opener 83-0. I was happy until I looked at the depth chart to see who was injured. It was my whole starting offensive line ;)

I had a question. Can we only put one player on injured reserve?
Last edited 11/25/2019 6:58 pm
Infinity on Trial
Re: injurieeees
by Infinity on Trial @ 11/25/2019 12:58 pm
Phaldun wrote:
The Phantoms won the season opener 83-0. I was happy until I looked at the depth chart to see who was injured. It was my whole starting offensive line ;)

For clarity, what was your fatigue setting for OL, and were they fully conditioned going into the season opener?
Phaldun
Re: injurieeees
by Phaldun @ 11/25/2019 12:59 pm
Conditioning was great..........Misc set at around 45-50. I wanted to put another player on injured reserve, but I cannot. I am thinking we only get to do that with one player right?
Infinity on Trial
Re: injurieeees
by Infinity on Trial @ 11/25/2019 1:05 pm
IR is unlimited, but you can't bring anyone back from IR. If you're one week into the season, they will almost certainly recover (or reach "probable" status) by the end of the season, especially if you make the playoffs.
Liked by CrazySexyBeast, raymattison21
punisher
Re: injurieeees
by punisher @ 11/25/2019 1:12 pm
Phaldun wrote:
The Phantoms won the season opener 83-0. I was happy until I looked at the depth chart to see who was injured. It was my whole starting offensive line ;)

I had a question. Can we only put one player on injured reserve?

your not kindling you have only 6 healthy OL guys

Phantoms = https://theefl.myfootballnow.com/team/12
vcr5150
Re: injurieeees
by vcr5150 @ 11/30/2019 11:45 pm
Infinity on Trial wrote:
IR is unlimited, but you can't bring anyone back from IR. If you're one week into the season, they will almost certainly recover (or reach "probable" status) by the end of the season, especially if you make the playoffs.

I also thought you could only put a player on IR if their health score is "0".
Smirt211
Re: injurieeees
by Smirt211 @ 12/01/2019 3:37 am
Yes, the IR tab won't appear unless the player is designated with an 'out' status.
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