Beta is the worse version of this sim I've ever played. One of the reasons why I stopped playing in MFN-1 is that I couldn't stand the changes that were being made because each one of them took the game backwards. And it's not like JDB has made ANY changes to Beta since I quit playing MFN-1 in October/November.
Here's a short list of what's wrong with passing in beta that makes the game unplayable:
1) Knockdowns have always been based on proximity of the defender to the WR. So to "fix coverage", JDB made the defenders stay closer to the WR. This just led to more knockdowns.
Proximity, illogically, is only based on a defender SP vs WR SP still. JDB "normalized" SP in MFN-1. This ... wait for it ... led to more knockdowns. Imagine that. If knockdowns are only based on proximity, and proximity is only based on SP, and you make players faster...
2) The only thing currently preventing QBs from completing every pass is knockdowns. Here's my last meaningful post from that league to highlight this:
I quit watching games 4 games in, and there hasn't been an update since.
1) My team was 12th in total offense, finished 10-6, and made the playoffs while...
a) Throwing 19 TDs and running for 5 TDs
b) Throwing 19 INTs (I never reset my plays to the best plays of 4.5, so that could be my fault)
c) My TE and best WR had a catch percent of ~50%, both have 100 catch but only 60 courage
2) My passing defense gave up 208 yards on 55.7% completion (24.2/42.1 a game; 387/674 for the season)
a) Out of the 287 incompletions, 176 were knockdown (61.3%)
The 61.3% knockdown rate there was before speed was "normalized." I'm sure I could get my knockdown rate for incompletions up to 80% playing nothing but fast defenders with no cover skills at all.
3) There is one real problem with 4.5 and it is still not fixed: The long passing, wide open WR nerf that still exists. 4.5 would be pretty great actually if not for that nerf.
We can complain all we want about the Hitch, but it can be stopped. And coverage is straight up broken for double teams, but that can be worked around.
These are just game engine problems.