Infinity on Trial wrote:
You guys are overlooking an obvious way to make the game more fun. Instead of worrying about completing passes, JDB can just come up with new and exciting ways to describe incompletions.
For instance, when a play is executed perfectly but the receiver is in space and just drops it, JDB could let us know why 'he's overthrown him, he'll want that one back', 'he never quite got under that one' 'he got loose there but that's a ball he has to catch', 'he never got turned around on that pass - it's just hit him on the back', 'he took his eye off that one', 'the timing was just off on that throw'
I can't stop laughing from this.