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The incentive is the subscription money keeps the servers running so we can continue to play this game.
This is probably the most prudent point. And it’s what almost makes me question future changes.
That's why I made a post in suggestions about possible crowd funding or whatever idea someone can come up with. MFN will need new users at some point, which means marketing costs, plus there needs to be enough to spur game upgrades.
My RO NCAA league that's in season 25 lost 5 teams immediately due to the changes. I figure this will be almost impossible to overcome. It's already loading slow. There's so many work arounds that the experienced regular team managers already know and exploit that it makes it miserable the last time I attempted being in a standard league. I get it, but it should have probably been implemented over time as progress is shown to those of us who stuck around. It's like the developer was off the radar forever and then blam-o....
I’m having difficulty accepting new owners in my two leagues . I also cannot edit my leagues at all now.
So does this mean as a league owner I will have to subscribe to one of the more expensive packages ? If so that seems a bit rich that someone who’s actually running a league should HAVE to pay more , definitely no kudos to being a league owner
So it’s going to cost me $8:73 per month to be able to run my leagues ?
Seeing as this is now a PPV event , you cannot hold the sim off on Sundays either . I like many work Monday - Sunday and it’s quite annoying that one of my days off when I can do stuff, is laboured because the game won’t sim.