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Another example of non-existent 4th quarter code
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setherick
Re: Another example of non-existent 4th quarter code
by setherick @ 6/03/2016 7:42 am
The harder part is getting the right 4Q defense. I've been experimenting using a prevent package that doubles the WR1 and WR2, but my opponents still catch way too many ***** in traffic.
Infinity on Trial
Re: Another example of non-existent 4th quarter code
by Infinity on Trial @ 6/03/2016 9:20 pm
I wish it were as simple as clock management (I turned that off long ago, and it wouldn't explain three interceptions in 8 passes) or adding another layer of rules. I actually would have been better off kneeling every down when the fourth quarter started.
WarEagle
Re: Another example of non-existent 4th quarter code
by WarEagle @ 6/03/2016 9:22 pm
Infinity on Trial wrote:
I wish it were as simple as clock management (I turned that off long ago, and it wouldn't explain three interceptions in 8 passes) or adding another layer of rules. I actually would have been better off kneeling every down when the fourth quarter started.

There's no rule for that yet :)
Liked by Infinity on Trial
Infinity on Trial
Re: Another example of non-existent 4th quarter code
by Infinity on Trial @ 6/03/2016 9:23 pm
I might settle for being able to punt on first down.
Liked by WarEagle
TAFIV
Re: Another example of non-existent 4th quarter code
by TAFIV @ 6/04/2016 3:30 pm
well here's one for you too....i'm in hurry up mode in the 4th clock is stopped at the beginning of the play, here's what happens

1. complete a pass
2. get tackled
3. play took 6 seconds to happen
4. next play starts with 30 seconds taken off the clock

conclusion, there isn't a true hurry up offense, since a hurry up offense is usually a no-huddle offense
Liked by Infinity on Trial, WarEagle
CoachDumphool123
Re: Another example of non-existent 4th quarter code
by CoachDumphool123 @ 6/01/2017 12:43 pm
If it is fatigue then i would suggest a simple 'debugger' interface which can play back the games with a little 'energy bar' on each player (as in many video games) which someone could use to test and verify quickly and easily.
Liked by Bryson10
Bryson10
Re: Another example of non-existent 4th quarter code
by Bryson10 @ 6/01/2017 12:45 pm
i was curious if certain players fatigue faster than others? It would be very helpful if there was a fatigue bar that you could toggle on or off so when rewatching plays we might get a better idea on why a player was struggling. It would help me with my substitution rotations as well :)
Liked by CoachDumphool123
Bryson10
Re: Another example of non-existent 4th quarter code
by Bryson10 @ 6/01/2017 12:45 pm
..
Last edited 6/01/2017 5:46 pm
Bryson10
Re: Another example of non-existent 4th quarter code
by Bryson10 @ 6/01/2017 12:45 pm
..
Last edited 6/01/2017 5:46 pm
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