Re: Another example of non-existent 4th quarter code
by
setherick
@
6/03/2016 7:42 am
The harder part is getting the right 4Q defense. I've been experimenting using a prevent package that doubles the WR1 and WR2, but my opponents still catch way too many ***** in traffic.
Re: Another example of non-existent 4th quarter code
by
Infinity on Trial
@
6/03/2016 9:20 pm
I wish it were as simple as clock management (I turned that off long ago, and it wouldn't explain three interceptions in 8 passes) or adding another layer of rules. I actually would have been better off kneeling every down when the fourth quarter started.
Re: Another example of non-existent 4th quarter code
by
WarEagle
@
6/03/2016 9:22 pm
Infinity on Trial wrote:
I wish it were as simple as clock management (I turned that off long ago, and it wouldn't explain three interceptions in 8 passes) or adding another layer of rules. I actually would have been better off kneeling every down when the fourth quarter started.
Re: Another example of non-existent 4th quarter code
by
CoachDumphool123
@
6/01/2017 12:43 pm
If it is fatigue then i would suggest a simple 'debugger' interface which can play back the games with a little 'energy bar' on each player (as in many video games) which someone could use to test and verify quickly and easily.
Re: Another example of non-existent 4th quarter code
by
Bryson10
@
6/01/2017 12:45 pm
i was curious if certain players fatigue faster than others? It would be very helpful if there was a fatigue bar that you could toggle on or off so when rewatching plays we might get a better idea on why a player was struggling. It would help me with my substitution rotations as well :)