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No QB should throw 70 times a game. Drew bledsoe did it once. I'm in a league preseason and my opponent has a QB that has thrown over 130 times in two games. I think by now there should be a fatigue factor set in place. Accuracy and arm strength should decrease. Same way if a RB runs 40 to 50 times a game. Might stop some of the bitching about people cheating or using loop holes in the system.
Re: Fatigue factor
by
WarEagle
@
6/24/2016 7:33 am
There already is a fatigue factor.
Also, passing 100% of the time is not cheating.
Re: Fatigue factor
by
rayrich026
@
6/24/2016 8:06 am
Didn't say it was.
Re: Fatigue factor
by
WarEagle
@
6/24/2016 8:17 am
No problem. I read too much into your comment about cheating.
I just have a different definition of cheating than some other owners on here. To me, if it is allowed (by JDB), it is not cheating. It may be poor sportsmanship, or "cheap", etc., but it's not "cheating". That's my opinion anyway.
Not sure how I even got on this topic as this isn't what your thread is about. Sorry. I think my fatigue factor has kicked in and now I'm just rambling!
Last edited 6/24/2016 1:17 pm
Re: Fatigue factor
by
jdavidbakr
(Site Admin)
@
6/24/2016 8:20 am
There is a fatigue that kicks in for QBs and RBs after they have had a large number of passes/carries, the probability of injury is increased and they should begin to perform more poorly. It might be something I will turn up in a future release.
Re: Fatigue factor
by
WarEagle
@
6/24/2016 8:24 am
jdavidbakr wrote:
There is a fatigue that kicks in for QBs and RBs after they have had a large number of passes/carries, the probability of injury is increased and they should begin to perform more poorly. It might be something I will turn up in a future release.
Please don't turn this up until we have more control over our gameplan, such as pulling starters, setting playing time by position, etc.
Right now it is very random the type of game my teams will have. With a 50/50 gameplan going in, I will sometimes have games where my RB gets 30+ carries, and other games where my QB has 40+ pass attempts, all using the same gameplan.
The team I looked at has only used one QB in two preseason games. Owner does not pull starters. At some point his arm should fall off. I've played in other leagues where this has happened also. Played a team in mfn 27 once and sacked the QB 12 times picked him off 3. He still threw over 70 times and 650 yrds.
Re: Fatigue factor
by
jdavidbakr
(Site Admin)
@
6/24/2016 8:39 am
rayrich026 wrote:
The team I looked at has only used one QB in two preseason games. Owner does not pull starters. At some point his arm should fall off. I've played in other leagues where this has happened also. Played a team in mfn 27 once and sacked the QB 12 times picked him off 3. He still threw over 70 times and 650 yrds.
There is no season-long fatigue factor, which it sounds like is what you are requesting - that is on the future feature list, though. I just need to be careful as WarEagle said to make sure you have enough control.
Correct. If you want to pass 70 times that's fine. Doing in all season is not realistic. I'm in another league where a team only carries one QB. Every QB gets tired or banged up during a season. Season long fatigue should be a factor. Not asking for immediate changes just giving my thoughts on some little tweaks.
Re: Fatigue factor
by
jdavidbakr
(Site Admin)
@
6/24/2016 9:05 am
There are some good changes coming in the next release (not the fatigue one, but better control for fatigue by position and pulling starters options, as well as some good updates to address the passing game issues), MFN-1 is the testing league and we're in the playoffs there, so I'm holding off on pushing any more test changes until the start of the next season. It's current state still is a little buggy. Hopefully around early to mid season I'll feel confident to release the next version to all the leagues.