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Fatigue factor
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rayrich026
Re: Fatigue factor
by rayrich026 @ 6/24/2016 9:38 am
Punt returns need help. Never any penalties on returns. Also seams like after every turnover the next play has a false start and becomes 1st and 15. Just some more stuff. I'll leave you be.
Beercloud
Re: Fatigue factor
by Beercloud @ 6/26/2016 12:09 am
Yes, turn up the fatigue at the skill positions please.

And also an option to pull players during blow outs when the game gets locked up.
I cant remember who originally brought up that idea, but it's a good one.
Unless I can already do that somehow.
Last edited 6/26/2016 5:10 am
TAFIV
Re: Fatigue factor
by TAFIV @ 6/26/2016 6:24 am
pulling players during blowouts in both directions would be nice

for instance if the score is 40+ to 10 or less with 5:00 remaining in the 4th there is no reason at all to have any of my best players on the field whether i'm winning or losing since there is no way to overcome that point deficit (that's 5 scores minimum), so all i'm doing by keeping them on the field is risking injuries for no gain
Liked by MC_Hammer, WarEagle
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