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[Announcement] Version 0.4.4 Released
General MFN Discussion
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punisher
Re: [Announcement] Version 0.4.4 Released
by punisher @ 11/30/2018 10:28 am
here is a thread about leagues that in the 4.4 version which there is already 11 of them which 10 of them have openings = https://mfn8.myfootballnow.com/community/2/5091?page=1&x=zElWJIGo4b#30986
Liked by Authorccurrier
tribewriter
Re: [Announcement] Version 0.4.4 Released
by tribewriter @ 12/01/2018 7:00 am
My league voted 25-5 to switch to 4.4. I guess that's a pretty clear mandate.
setherick
Re: [Announcement] Version 0.4.4 Released
by setherick @ 12/01/2018 7:32 am
tribewriter wrote:
My league voted 25-5 to switch to 4.4. I guess that's a pretty clear mandate.

Added a known issues section to this post: https://rivals.myfootballnow.com/forums/1/63?page=1
GrandadB
Re: [Announcement] Version 0.4.4 Released
by GrandadB @ 12/03/2018 12:14 pm
The number of sacks is now way out of proportion, the med & long pass plays have become a very dangerous play call. Not just my opinion....

PrivateSnowflake wrote:
If anyone in this leagues wants to see a 4.4 game: In USFL/WFL, seth and I combined for 178 total yards and 24 sacks.
https://usflwfl.myfootballnow.com/box/2373
As you can see, the QB just isn't pulling the trigger on anything medium/long. I can't believe I'm going to make a gameplan that looks like it came out of the 1920's

There is a balance that should be the goal of getting the passing game to simulate RL pro football. In 4.3, the long pass was stronger than it should have been, a defense should have a strong advantage when they get the opponent into a 3rd and 10+ yards to go situation, which is the case in RL pro football. Would be great if the % of first down conversions on 3rd & 10 , were more in line with RL stats, along with other aspects of the game. I realize that is not an easy job to do, with limited time and one person editing the code & programming, I know how difficult that is to do. There's the ideal and there's the reality, and the reality if still good enough to keep me playin and deal with the flaws. The hope is that major imbalances, like the now high # of sacks & very poor med/long pass play results can be adjusted quickly.
cheers, gdb
Last edited 12/03/2018 6:17 pm
Liked by PertemptoDisce, $B$Dog$, Smirt211and 1 others
GrandadB
Re: [Announcement] Version 0.4.4 Released
by GrandadB @ 12/03/2018 2:48 pm
For anyone who would like to get a head start on playing with 4.4, I have teams available in all four of the leagues that I admin. You can start playing 4.4 right away with a team in the Major League, we are at the week 10 midweek sim. https://mlf.myfootballnow.com/

4.4 brings major changes to the game, as some of you can already attest to. The passing game is drastically different, there will be a high % of sacks from long pass plays and medium also, the QBs hold the ball longer, and coverage has been improved.

I have 6 open teams in the DFL, which is currently at the 3rd pre season game sim. https://dfl.myfootballnow.com/

The other 2 leagues are the Elite. which will be drafting tomorrow. https://theefl.myfootballnow.com/

And AFL, which just finished last season, https://afl.myfootballnow.com/
Last edited 12/03/2018 9:03 pm
jdavidbakr
Re: [Announcement] Version 0.4.4 Released
by jdavidbakr (Site Admin) @ 12/03/2018 8:50 pm
Version 0.4.4.1 is being released tonight (congratulations to the leagues who got in early on the release and get to have hot patches! Kind of like waiting in line for the new iPhone and then spending the next 3 months waiting for patches to make it work correctly, right?)

* Fixes the pitch play
* Fixes the 'drop' attribute for WRs (I did find a condition that was counting drops that shouldn't have)
* Shortened the pass point for streak routes - I'm treading lightly on this one since I'm making hot patches to non-beta leagues, but am curious if there is a noticeable decrease in streak route sacks

Note that games with lots of sacks -probably- also have a lot of long pass plays or an imbalance of run-to-pass plays. I didn't increase any penalties that didn't already exist for overdoing those, but because of the other changes those penalties now have a greater impact.
Last edited 12/04/2018 2:52 am
Liked by eyeballll, Kababmaster, presheadand 4 others
setherick
Re: [Announcement] Version 0.4.4 Released
by setherick @ 12/03/2018 8:58 pm
WE sim in two mins... :)
Liked by jabillups85
punisher
Re: [Announcement] Version 0.4.4 Released
by punisher @ 12/04/2018 2:14 am
setherick wrote:
WE sim in two mins... :)

and it is still simming = https://rivals.myfootballnow.com/community/6/5106?page=1&x=YXjyXILYBv#31082
setherick
Re: [Announcement] Version 0.4.4 Released
by setherick @ 12/04/2018 2:27 am
So this happened... https://private75.myfootballnow.com/box/3666

Want to explain why my catch probability was negative on every single play? The QB has low accuracy, sure, but hadn't mattered until that specific game. Also, the debug code got left in the play by play.

For instance, see here: https://usflwfl.myfootballnow.com/box/2373
Last edited 12/04/2018 8:36 am
Kababmaster
Re: [Announcement] Version 0.4.4 Released
by Kababmaster @ 12/04/2018 4:39 am
setherick wrote:
So this happened... https://private75.myfootballnow.com/box/3666

Holy Cow (excuse the pun)....the game is supposed to be fun...right ? I'm not here that long, but not sure I've ever encountered silly stats like that!!!!!
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