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[Announcement] Version 0.4.4 Released
General MFN Discussion
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PrivateSnowflake
Re: [Announcement] Version 0.4.4 Released
by PrivateSnowflake @ 12/06/2018 2:29 pm
Deleted
Last edited 12/06/2018 9:21 pm
mmr253
Re: [Announcement] Version 0.4.4 Released
by mmr253 @ 12/06/2018 4:52 pm
setherick wrote:
RoyceR wrote:
29 accuracy and 18 accuracy QBS



With 0 play knowledge. I find it pretty hilarious.

I'm actually going to stick with him all the way through pre season to see if he completes ONE SINGLE PASS. :)

My QB's play knowledge of the 4 most common pass plays after the first pre-season game:

Slot Crosses 15%
WR Corner 5%
FL Hook 3%
Spread Flats 12%

Next preseason game, I'm only going to throw passes that he has 90+% knowledge of and compare the difference. In game 3, I'll go back to a spread game plan. In game 4, back to full play knowledge book.

Let's see what happens. :)

Excuse my ignorance but how do you check your QBs play knowledge ?
I can only think of the Familiarity rating but I assumed that referred to the whole offense not just the QB.
Liked by Smirt211
Smirt211
Re: [Announcement] Version 0.4.4 Released
by Smirt211 @ 12/06/2018 4:56 pm
Go to the player card, click on view and then click on the "Off Plays" link and it'll display there the offensive plays and how well he knows them via the red bars on each play.
Liked by mmr253
setherick
Re: [Announcement] Version 0.4.4 Released
by setherick @ 12/06/2018 10:11 pm
PrivateSnowflake wrote:
I'm ripping off the band-aid and scrapping everything to go with the new philosophies. Since I play with some of the Beta guys, it's just a matter of copying them, then tweaking. I'll be behind since I've never run these playbooks, but I don't see the point of waiting.

To be clear a moment, I wouldn't copy anything that I'm doing. I've been rotating through plays to figure out what works. The playbook I run in beta often looks completely different than a standard league because I'm testing specific play types.

For starters, I call MORE medium and long passing plays now than I ever have. So I'm definitely behind as well in terms of play knowledge.
mmr253
Re: [Announcement] Version 0.4.4 Released
by mmr253 @ 12/07/2018 1:36 am
Smirt211 wrote:
Go to the player card, click on view and then click on the "Off Plays" link and it'll display there the offensive plays and how well he knows them via the red bars on each play.

Thanks
Liked by Smirt211
PrivateSnowflake
Re: [Announcement] Version 0.4.4 Released
by PrivateSnowflake @ 12/07/2018 6:41 am
setherick wrote:
PrivateSnowflake wrote:
I'm ripping off the band-aid and scrapping everything to go with the new philosophies. Since I play with some of the Beta guys, it's just a matter of copying them, then tweaking. I'll be behind since I've never run these playbooks, but I don't see the point of waiting.

To be clear a moment, I wouldn't copy anything that I'm doing. I've been rotating through plays to figure out what works. The playbook I run in beta often looks completely different than a standard league because I'm testing specific play types.

For starters, I call MORE medium and long passing plays now than I ever have. So I'm definitely behind as well in terms of play knowledge.
Sorry, Seth. I was looking more at Ray's book ;) J/K

Got to look at results from both USFL/WLF and MLF games last night. I'll let my new playbook ride for another game or two, but I think I'm on the right path. This is actually kinda fun. And I got into trouble on plays with little play knowledge, but that's to be expected.
Liked by RoyceR, GrandadB
raymattison21
Re: [Announcement] Version 0.4.4 Released
by raymattison21 @ 12/07/2018 12:56 pm
PrivateSnowflake wrote:
setherick wrote:
PrivateSnowflake wrote:
I'm ripping off the band-aid and scrapping everything to go with the new philosophies. Since I play with some of the Beta guys, it's just a matter of copying them, then tweaking. I'll be behind since I've never run these playbooks, but I don't see the point of waiting.

To be clear a moment, I wouldn't copy anything that I'm doing. I've been rotating through plays to figure out what works. The playbook I run in beta often looks completely different than a standard league because I'm testing specific play types.

For starters, I call MORE medium and long passing plays now than I ever have. So I'm definitely behind as well in terms of play knowledge.
Sorry, Seth. I was looking more at Ray's book ;) J/K

Got to look at results from both USFL/WLF and MLF games last night. I'll let my new playbook ride for another game or two, but I think I'm on the right path. This is actually kinda fun. And I got into trouble on plays with little play knowledge, but that's to be expected.

My book is essentially the same for two beta seasons . It was passes where the backs stayed in to block mostly to counter all the checkdowns . This latest update has made it still a TE focused offense with timely dump offs.

I only played one game without that read buffer error, so my experience is limited to recent changes only going to my GPA as it would throw my calls to long and medium plays that would be a drop or sack. 4.3 and most of 4.4 I didn't get sacked but that's different now.

The timing seems key on passes as the clock seems generic at best, and qbs are not running that can't help. And then play selection . ..really just put guys anywhere where they will get targets with space to work with. Ignore formations and get the plays that work. Jk..well

Really the same plan is ran in all leagues and the results are varied. Some other MFN 1 users and most users are doing better than me with this change, and I started changing gameplans seasons ago in other leagues to get familiarity up. I don't see much of a difference , but like I said just recently I went away from deeper passes. Really low play knowledge stinks though.

Taking out that deep,pass penalty would help, but LBS pursuit angles are off. When tracking backs running and receiving as well as covering TES . This seems a bit loose compared to dbs and wr interactions on the outside .

If this were tightened up qbs would be forced to look elsewhere . Defenses would be even better but that's cause you don't have to play a deep defense under this code with that long distance nerf combined with better coverage on the outside .

Cause oline needs an evaluation , same for zone, and running/blocking in general . .. imo, but qbs could run a bit more too. Even if none of those is on the docket it's still exciting to see what's next !
Liked by PrivateSnowflake
GrandadB
Re: [Announcement] Version 0.4.4 Released
by GrandadB @ 12/07/2018 3:07 pm
Overall, its about adapting to 4.4, as Pvt Snow posted. Its a combination of your roster and the play selection (yours & opponent). In addition to my own results so far, I look at what other teams that are winning are doing to see if there are commonalities, same as evaluating players and key attributes. And on the end of it, there's the sim/rolls.
Last edited 12/07/2018 9:08 pm
Liked by PrivateSnowflake
Mcarovil
Re: [Announcement] Version 0.4.4 Released
by Mcarovil @ 12/11/2018 6:45 am
Anyone figure out how to stop the all go pass? Seems to be the favor. Add in a WR at TE and I can’t stop it.
CrazyRazor
Re: [Announcement] Version 0.4.4 Released
by CrazyRazor @ 12/11/2018 8:21 am
Just wait for 0.4.4. It stops all that BS. ;)

We aren't running that version in NCAA-FBS or NCAA-FCS.
Last edited 12/11/2018 2:23 pm
Liked by PrivateSnowflake
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