I should be able to put this guy on IR with a leg at 4% but I can't. We are at midweek 15 so I head into the playoffs down a RB with no hope of him playing.
SARCASM POST:
Might as well play him to get the other 4% knocked off to get the "OUT" designation ..
I actually thought about doing that but he's a rookie I want to keep so I wont.
Re: Injury Festival!
by
TarquinTheDark
@
8/28/2019 1:47 pm
parsh wrote:
SARCASM POST:
Might as well play him to get the other 4% knocked off to get the "OUT" designation ..
[not sarcastic post] That is exactly what I would do. [/not sarcastic post]
Re: Injury Festival!
by
raidergreg69
@
8/28/2019 1:49 pm
TarquinTheDark wrote:
parsh wrote:
SARCASM POST:
Might as well play him to get the other 4% knocked off to get the "OUT" designation ..
[not sarcastic post] That is exactly what I would do. [/not sarcastic post]
I shouldn't have to do that. In real NFL he would go on IR now.
Also by doing it, I am basically playing a man down week 15. He'll last 1 or 2 plays, go out and then I'm left with 45.
True, and I will argue for what "should" be and what's "fair" all day. Then I'll throw that guy in front of the injury bus.
#Pragmatism
JDB - this is wrong, not fair, not realistic, shouldn't happen. It's not a hard choice (for me, I don't have a vested interest in the guy) just a psychotic one. This isn't GTA or a WW1 game, just Football. Most of us don't come here to throw crippled toons/dotheads/dudles under busses.
Last edited 8/28/2019 7:52 pm
Re: Injury Festival!
by
CrazyRazor
@
8/28/2019 3:03 pm
raidergreg69 wrote:
parsh wrote:
raidergreg69 wrote:
I should be able to put this guy on IR with a leg at 4% but I can't. We are at midweek 15 so I head into the playoffs down a RB with no hope of him playing.
SARCASM POST:
Might as well play him to get the other 4% knocked off to get the "OUT" designation ..
I actually thought about doing that but he's a rookie I want to keep so I wont.
I, personally, don't think it will matter what you do in the long run. My guess is he will be a "glass" figure for his entire career.
Re: Injury Festival!
by
parsh
@
8/30/2019 4:23 pm
Maybe I'm just being lazy; but, I have a question that I don't know if that was covered in this thread because I'm not searching through these Pages LOL
How much are injuries affected when you're in a league going from 4 preseason games down to 2?
Re: Injury Festival!
by
raymattison21
@
8/30/2019 4:48 pm
parsh wrote:
Maybe I'm just being lazy; but, I have a question that I don't know if that was covered in this thread because I'm not searching through these Pages LOL
How much are injuries affected when you're in a league going from 4 preseason games down to 2?
I would say alot. Well at least in terms of strategy . My #1 wr took an injury after 13 snaps in preseason game 1. We're in week 4 now , and I decided to hold him out until his injury completely healed to 100. Where he could have played preseason game 2, but not to risk another injury while he's young . ...especially a serious one (which cause early retirement )
The technical reasoning here is conditioning. With 4 preseason games a player can take 25 snaps a game and reach full conditioning for game one. With two you either have to play them considerably or enter the regular season with lower conditioning . Which causes players fatigue to drain quicker and or replenish slower...possibly exposing them to an injury .
I like my starters to be ready , 90+ conditioning , for game one so they can be on the feild when I need them . And for this wr who has 53 conditioning is going to need to be worked back in slowly each game from here on in I hopes to not take on another injuries. Taking full precautions here my hopes he be full go by week 8. Kinda of a long time to miss for what I considered a minor injury, but I could have played injury roulette so this one come down to opinion .
I think there is some other reasons to have more 2 preseason games but only two games to play is two less games to take on injuries as well. Overall , at week 4 my team is pretty healthy , but my recieving corps took on three other injuries in that same span so a decent amount of damage to my passing game was done. Still, I was trying to avoid serious injuries and that was acheived.
Just spent the best part of an hour reading through this thread. It's an interesting debate and I see both sides to the argument.
Moving forward here is my suggestion as to how to counterbalance.
A 7 or 10 player practice squad, made up of players on minimum one year contracts with no bonus.
A PUP designated list (physically unable to play) - players put on this this designation would be deactivated for a minimum/maximum set amount of game weeks (three minimum, five weeks maximum?) and for a maximum of two stints per season.
If placed on the PUP list, you sub in a player off your 'Practice Squad'
Practice squad players should be 'Undrafted rookies' only. This way, they get a chance to 'prove themselves' and improve their ratings giving them a viable shot at getting a spot on a roster.
By having, low(ish) rated rookies on the Practice squad this prevents dominant teams with long standing owners from gaining a significant advantage by keeping quality players who could start elsewhere in the league.
It also means that you have a decision to make re: placing a player on PUP, or allowing him to play injured or be buried on the depth chart or be deactivated.
IF a player is placed on PUP twice in a season it should increase his likelihood to retire, plus if he is on PUP list for three seasons in a row. This would simulate perennial injuries cutting short a players career.
ie the PUP list should be for 'emergency use' only
Perhaps you select the 10 positions where you would like cover and your 'Coaches/Scouts' would select the players - you could select 2 attributes for each player that you would like a player to be rated higher than average eg Speed/Acceleration for a RB, Strength/Pass Rushing for a DE etc.
Scouts would then 'scour' the free agent pool to search for a player with the right designated attributes and autosign him - base contract, one year, no bonus