Smirt211 wrote:
Here's the problem with the punt blocking. One game plan can be beating another game plan, clear cut and you have no right of winning but you do because you disrupt the code with a punt block return for a TD or two. You could be rushing 30 times for 21 yards and be throwing for 100 yards and 3 picks in a game....the punt block obtains an immediate score when you could not move the ball and disrupts the sim engine.
Non-punter at the position I say BLOCK AWAY! Go for it! Or someone with a really poor punt timing on their punter. Stand out stuff. Ok, you put effort in and reaped benefits. But two GMs going all-out in deep playoff games the punt block should never ever come into play.
What I read you saying is that ST is boring, it is supposed to be boring, it is not part of your game plan, and shouldn't be part of anyone else's. It should be safe to ignore it. Maybe that's just my interpretation.
I build teams with characteristics that happen to improve ST play. I tend to have a lot of players available that are good at ST. So, it is part of my game plan. I'm not giving away any part of the game.