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I'm looking for advice on how to get my best RB more carries in 4.6. I've currently got four active RBs with backfield fatigue set at 27. It seems like my RB1 is getting between 7-11 carries per game now, where in previous years he would get 12-15 carries. RBs 2 and 3 usually get 6-10 carries each, and RB1 rarely gets carries in the second half when I'm trying to grind down the defense and run out the clock. Is there any way to "favor" an RB or is it just random for the AI? Do I have too many active RBs or is the fatigue so low that the best guy uses up all his carries early in the game and then sits out the second half? Ideally I'd like my best RB to get about 60% of the carries with the other guys sprinkled in for a change of pace.
Separate question: I'm still seeing a lot of teams using 90 speed/acceleration WRs as their RBs successfully. Am I mistaken that 4.6 was supposed to negate the speed advantage of undersized players playing out of position? I want to use "real" RBs, but if there's no penalty/risk of injury for playing small fast guys is that still the best strategy? Thanks for any thoughts.
Re: RB rotation
by
Smirt211
@
11/20/2021 3:41 pm
Fatigue setting of 27 = majorly bad.
Quick answer. Pinpointed over-rides accomplish a division of carries. Moving the fatigue rating is a bad move. :(
Quick answer. Pinpointed over-rides accomplish a division of carries. Moving the fatigue rating is a bad move. :(
I knew that 27 was significantly lower than recommended, but figured having 3-4 above average RBs would keep them all fresh and involved for the entire game. Without tipping your hand as an expert, do you keep fatigue in the 50-60 range for all positions (except QB and K at 100 obviously)?
I haven't done any overrides, but if that's the way to force feed carries to a particular runner I may have to go that route.
I was holding back due to that reason but yeah, 60 flat unless there's a league advantage or strategic move to be made that'll separate me from the pack.
Re: RB rotation
by
Smirt211
@
11/20/2021 3:55 pm
Your idea is awesome and a great concept. I could see doing it with 3-4 equally rated runners otherwise like you're seeing the lead sled dog bows out/burns out early due to a bad fatigue setting. :(
Your idea is awesome and a great concept. I could see doing it with 3-4 equally rated runners otherwise like you're seeing the lead sled dog bows out/burns out early due to a bad fatigue setting. :(
I'd had it around 30 since the lead RB1 would get hurt and have to sit 1-2 games per year. May have to just roll with him and hope he doesn't get injured badly.
Without looking at your teams in XFL and elsewhere, what's your position on WRs as RBs? Is the speed just too big of an advantage to avoid tackles and get long runs? May have to change my opinion if passing is so neutered in 4.6
The first thing being 'lightweight' will get injured. I just had a 6'6" monster at WR #1 get injured and another previous TE convert at RB get dinged up. Overall, it's harder to constantly win dice rolls in v4.6, therefore, I think you just take on more injuries especially when it's a no safety net league like MFN-74 with a 100 injury rate setting. Coming off the injuries, I swapped the monster back to WR and made my RB a TE to aid in the blocking because when I tried to position it for best play maker mode + protect via v4.6 I still got injured.
I'll run CBs and WRs @ RB, however, you have to nuance it.
You can't fling them without caution and/or mindlessly into the opposing defensive line. Some think I'm dumb or something and don't carefully plan out everything. I'll be kind and make this a bit of a tutorial since I'll probably be out of the game soon enough. Only way to run with CBs is on run routes far away from the defensive line of scrimmage. Get them out and go. WRs is similar but you find the heavy hitter running plays and keep them to it. (high strength and you'd be really stupid to mash 'em forward on 3-1-1 inside runs per se)
WRs @ RB is NOT the advantage it was because many years ago (2017-2018) JDB curved in the running arcs for outside runs from the 2RB/3TE and 221 sets to take away the speed/weight advantage peeps cry about.
Upshot: It takes nuance to pull it off but I also see where the lack of breaking tackles costs me + the benefit of having an RB with 100 breaking tackles brings as an advantage.
Thanks for all the insights Smirt. As one of the most successful owners I've seen in any league you're in I'll trust your advice, even if I'm not smart enough to apply it all properly myself. I appreciate you taking the time.