Welcome to the new Beta version of the MyFootballNow website! Please note that while using the Beta website, some features may not work correctly and other features are not complete. Some elements, such as notifications and chat, may act strangely during the time that both versions of the site are available. If you need to return to the old version, click on the button below.
I tend to have my RB slider between 35 and 40. I don't want a guy going over 20 carries per game and look to have a 'committee' approach with 3 or 4 RB'S who can catch too.
The 'lead back' often disappears in the 3rd quarter but generally comes back fresh in the 4th quarter - which is what I want. #FinishStrong
Another point to remember is that on some 2 back sets the player in the second RB spot may be FB1. So you need either an RB who can block or an FB/TE with speed, Accel, pass catch, blocking, break tackle, ball carry and avoid fumble at the FB1 and RB2 slots.
It's also important that your RBs, FB's and TE's can pass block AND run block in 4.6 to help out your QB when trying to pass. The more time and protection he can get the better.
Yeah, my strategy move when I want to cycle out a deep roster of game breaking WRs, per se is a fatigue rate setting of 40. I've done this many times like in MFN-7 of the past when my WR stable was absurd. Fresh waves, unrelenting.
I never go lower than 40.
Although getting 3-4 equally rated RBs in v4.6 and putting that fatigue rate setting @ 25 with no over-rides at RB - running it pure - sounds intriguing.
Last edited 11/21/2021 2:11 pm
Re: RB rotation
by
dangalanti
@
11/21/2021 9:43 am
Thank you both for the suggestions. I think I'll try splitting the difference and setting fatigue around 40 to see if that gets the alpha RB enough carries. Just didn't want him to use all his touches early and disappear in a close game or overtime.
I do like having three quality RBs and 1-2 FBs who can all catch but haven't been prioritizing pass blocking - might be hard to cover all the bases.
Thank you both for the suggestions. I think I'll try splitting the difference and setting fatigue around 40 to see if that gets the alpha RB enough carries. Just didn't want him to use all his touches early and disappear in a close game or overtime.
I do like having three quality RBs and 1-2 FBs who can all catch but haven't been prioritizing pass blocking - might be hard to cover all the bases.
hard, yes. Those little extras are significant in more established Leagues and especially so in 4.6
Re: RB rotation
by
Smirt211
@
11/21/2021 9:55 am
@40 fatigue rating with my WRs from the past I'd witness them play throughout the entire game and you'll also see them propelled. Your back should rocket launch on a few rushes.
I use a fatigue setting of 40 for RBs — the primary concern being the tendency to fumble more as a player gets fatigued. I like to use WRs at RB and WR, and my RBs at WR and RB, so that I have my best players on the field regardless of where they are playing.
Again without tipping off any specific strategies, do you guys use these fatigue settings for most positions? I've got fatigue between 25-30 and have seen a lot of o lineman injuries across multiple teams - several serious. Didn't know if that was completely random and I was just overthinking it.
Again without tipping off any specific strategies, do you guys use these fatigue settings for most positions? I've got fatigue between 25-30 and have seen a lot of o lineman injuries across multiple teams - several serious. Didn't know if that was completely random and I was just overthinking it.
I go super low with DL and get plenty of depth there - it's the most physical spot. Probably cost me a few offsides penalties
I tend to use 50 as the default, but will drop it as low as 35 for a particular position group, depending on what kind of depth I have. It seems to be especially beneficial to keep DL fresh. But I'm leery of having a CB7 trying to cover the FL Hitch. That may be less of a concern in 4.6.
One of the things we learned from the QB-rotation era is that fatigue has an extraordinary impact, but it's difficult for me to say when a player falls off the cliff, performance wise.