Pernbronze wrote:
Waitwut wrote:
Pernbronze wrote:
Cjfred68 wrote:
The crux of the problem is any player on offense or defense that touches the ball or is attempting to touch the ball needs at the bare minimum 70 speed.
So when you are playing in a full league with experienced owners by the time you reach round 4....any player with the necessary speed or obtainable speed through position change are gone.
People complain about exploit ball which essentially means using fast players so the simple solution that requires no change to the Sim engine is to create a floor for speed for all players.
50 speed DBs and WRs wouldn't even be invited to an NFL combine so why are they created in the draft class which is significantly smaller then the pool of draft eligible players available in the NFL. Sure slow WRs & DBs exist all through college and they never make anyone's draft board so the Sim should create each draft class with those players automatically eliminated.
This has multiple benefits including making other skills much more valuable and limiting the need to switch so many players to different positions just to gain speed.
That's my opinion.
While a speed cap would help I'd like to see it be the balance of relevant skills. So like if your wr is currently an exploit player with 95 speed but 20 route running then he'd only be running at the speed of a 58 roughly while he's running his routes. Then do the same with catching to determine how fast he can catch and accelerate and then speed and ball carrying after the catch. Factor the other attributes in as play speed. It'd mean 70 speed players with 100 route running would be running like an 85 speed. This is consistent with players that play faster than their 40 time. This I think would be the easiest way to slow down exploit ball.
I’d rather see the talent on the board than complicate matters by rolling out whatever formula this would require. It is extremely punitive given owners have no control over the talent they roster based on the skills the generator provides.
Why does it seem like RO players want to punish everyone while non RO players seemingly just want the game to actually be better.
How is it bad to make the skills other than speed matter? How is it punishing besides you can't just speed exploit everything? There's tons of players with skills other than speed. And your RO hate is just plain weird.
No one has said other skills should not matter. I think where some ideas are about fixing the game through code or player generation, you continuously work in the direction of punish for this or that.
You seem to want to lower the ceiling while other owners are trying to raise the floor.
I get a sense you blame this on other owners, but it is truly just adaptation to the broken game.
Idk where you draw I have any affinity towards RO, but yeah I’d have to say it seems like a waste of time. I’m not really sure how much any of this even affects you in RO because my understanding is you cannot really do much in RO besides stare at your team. I say this knowing there is not much to do in non-RO so there must be even less in RO. How does this actually impact you besides sometimes people do it? Do they win above all other teams in dominant fashion, probably not. You’re just fixated on the optics and coined term.
What has you so sore about this?