martinwarnett wrote:
Now what setherick is saying isn't that JDB sucks, new UI sucks, everything sucks - what he's saying is that from the perspective of someone who gameplans heavily, the game has drifted so far away from that, it's damaging.
Bingo. I haven't game planned properly nor extensively in years.
The bottom line, and hopefully the first priority post whatever UI goal there is of acceptability must be fixing player weights.
Second would be game controlled player contracts.
I've agreed for ages about weights must be fixed first.
I think fixing players weights will unravel a lot of game play issues that currently exist, and thus will expedite fixing the game play itself.
There's a lot of stuff 4.3-4.6 that was fixed because player weights were not.
I think if player weights had been fixed 4.4 - there are so many game play "fixes" that would have been unnecessary or might have actually worked. I think if weights had been fixed in 4.4, plays would not have been eliminated 4.6.
I think the failure to get the game engine in line with player weights is why almost every game play fix post 4.3 has failed with compounding issues.
Fixing weights plus fixing player contracts might just about (heck i don't know the specs or code, right?) improve non user MFN teams.
I don't know poo about poo. I'm really just tossing my opinions like a Golden Corral salad (our GC was leveled last month btw), and it's nothing but agreement about topics that some people have been beating since 2019...
PS edit: I definitely do not want to be any part of any team determining weights. People want to kill me already. LMAO
;)