Re: Game Engine Focus Discussion - October 2025
by
martinwarnett
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10/21/2025 12:26 pm
setherick wrote: I don't think I've seen it mentioned, but turnovers are the biggest drawback to the game right now. Way too many interceptions, way too many fumbles, which lead to way too many games like this epic dumpster fire: https://nfl.myfootballnow.com/box/14314 Good teams should beat bad teams without having to worry about the ridiculous number of turnovers they are going to have. My best game of the season, when I should've beaten that *** Seth and he has to complain... From my perspective, I've had a lot of low scoring games this season - some due to my poor offence. I think there's some merit to what Seth writes - being honest, without the turnovers he'd have won in regular time be a 3 score margin - but these things happen. |
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Re: Game Engine Focus Discussion - October 2025
by
TheWitchHunter
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10/21/2025 7:06 pm
raymattison21 wrote: Blackstone has really low ball carry so that’s that. Unless you’re saying ball carry is playing too much of an effect on speed. ^^I will say that^^^ |
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Re: Game Engine Focus Discussion - October 2025
by
asnboidmx
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10/25/2025 5:27 am
I think you should make players have variable weight for each position. Currently every position has the same weight and that makes it easy to exploit speed, even with reasonable position restrictions.
For example, all DE are 276 pounds while DT is 300 pounds. Because speed kills in the current game, you should have all our DL be DE to maximize speed. By adding some variable weight range of say 0-30 pounds, it would probably prevent stacking certain positions. Also it's more realistic than static weights. |
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Re: Game Engine Focus Discussion - October 2025
by
asnboidmx
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10/27/2025 6:34 pm
So in our league, we're currently discussing strict position restrictions to avoid having teams putting CBs at LBs, WR at TE, basically prevent spamming speed at every position. These position restrictions will likely work but there are some edge cases that could derail it.
Are there override restrictions? If not, a user could just override their formations and put WR in spots they shouldn't be, CBs at LB/DL. That would defeat the whole purpose of position restrictions. Another edge case is signing only CBs and no other positions. How would the system handle that? Would it place the CBs in the missing depth chart positions like LB/DL? This would also defeat the purpose of position restrictions. Maybe you've already thought of it, but I think a possible solution would be to automatically sign players to fill up those positions. Cut players if they are already over the roster limit. I actually think there should be a way to enforce teams to have a minimum number of playable players at each position. I've seen plenty of times where a team doesn't have a P/K or places a non P/K at those positions. I think the easy solution here would be to force sign/cut to fill up those positions. I believe there's already logic for that if you're over/under the roster limit. |
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