Re: Game Engine Focus Discussion - October 2025
by
TheWitchHunter
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1/10/2026 6:09 pm
Good post, Ray
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Re: Game Engine Focus Discussion - October 2025
by
setherick
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1/11/2026 3:51 pm
Here's an easy and obvious one. Can we break the playing field into quintiles instead of quartiles. It makes game planning a whole lot easier.
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Re: Game Engine Focus Discussion - October 2025
by
martinwarnett
@
1/14/2026 3:03 am
Kababmaster wrote: setherick wrote: Here's the best example of the receiver dropping passes BS I've seen in awhile: https://paydirt.myfootballnow.com/watch/14038#2489978 Keep in mind there are a lot of little things that could have been fixed easily to keep players engaged while the UI was being modernized. Agreed, in my post 4.3 experience, I've seen too many drops like this. What I'm noting lately is WR's coming back to a deep ball. Think I've seen it 5-6 times in as many games, resulting in a very good gain for the O - 20-25 yds....which is good to see. Coming back? So he's accurately modelled Tua then? |
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Re: Game Engine Focus Discussion - October 2025
by
TheWitchHunter
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1/15/2026 12:03 am
setherick wrote: Here's an easy and obvious one. Can we break the playing field into quintiles instead of quartiles. It makes game planning a whole lot easier. I would like further explanation. I get the quints v quads. Your proposal makes me think of how MFN defines s/m/l yardage. That would enable users to focus O rules in yardage specific situations better than the current system allows. You got me thinkin', Seth - although it's unlikely we are envisioning the same potentials. I would greatly appreciate you expanding upon this proposal, and specifying your thoughts about your proposal. It's a fascinating idea. I really like it. Worth discussing in better detail than the quickie comment it received. Please expand. |
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Re: Game Engine Focus Discussion - October 2025
by
setherick
@
1/15/2026 6:06 am
TheWitchHunter wrote: setherick wrote: Here's an easy and obvious one. Can we break the playing field into quintiles instead of quartiles. It makes game planning a whole lot easier. I would like further explanation. I get the quints v quads. Your proposal makes me think of how MFN defines s/m/l yardage. That would enable users to focus O rules in yardage specific situations better than the current system allows. You got me thinkin', Seth - although it's unlikely we are envisioning the same potentials. I would greatly appreciate you expanding upon this proposal, and specifying your thoughts about your proposal. It's a fascinating idea. I really like it. Worth discussing in better detail than the quickie comment it received. Please expand. From an analytics perspective what you do from your own 40 to your opponents 40 is much different from what you do from your own 25 to your own 40. But right now the only way to achieve that is through rules. Also the red zone in mfn is currently 25-0 which doesn't match football game planning. |
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