everybody knew this day was coming. Progress is hard, but we can do it. I already gave my critiques elsewhere.
I look forward to the site being developed to it's full potential. The amount of progress in MFN the last 12 months has been considerably substantial and significantly more than any other time during MFN's 23 year history.
It's foolish to have complained about a lack of progress, and then to complain about the considerable progress finally being made. I won't be that guy.
I'm incredibly grateful for all the work from all those involved, and for all the updates (and associated difficulties MFN can only continue to grow from). The input from each of us only helps all of us.
Let's get through the UI so we can get to the engine. I think we all want the engine like, yesterday. 10,000 yesterdays. I prefer to think of the UI as the horse before the cart, and the cart carries all the goodies.
Patience is a virtue and a great song by GNR. Keep on truckin', JDB.
Well, sure, everybody knew this day was coming, but JDB should have known that better than anybody. Most of the chinks in the armor of the new UI have been around for months and months.
As for the amount of progress that came in the last year, that only points out the amount of progress that hasn't happened the rest of the time. I think the problems with the new UI would be tolerated a lot better if we had zone defenses that actually worked, some of our plays might have motion, fake punts were actually possible, etc. etc. etc.
If JDB were simply a charlatan, I wouldn't care about this. I would simply write off the amount of money I've spent on this as a stupid tax and be done with it. I only care because I know he is capable of so much better.
I do know that Zone D improvements are currently implemented/being tested in MFN-1.
Fine, but that doesn't answer for why it's just happening now. This is not a recent problem. Unfortunately, MFN has taught me to believe progress when I see it.
Out of interest, what is it you don't like about it?
I'm struggling to find anything that the new UI actually improves upon. I found the old UI intuitive, easy to learn, and functional on any device. I prefer a simple, streamlined design (no bells and whistles) and felt the old UI gave me that. Depth chart and game planning are worse in terms of functionality and ease of use. The draft board is a mess. League home screens are now vertical jumbles of items that used to fit cleanly on a PC screen.
You can call this progress all you want, but to me this is simply change for the sake of change, purely cosmetic. Real progress would actually be investing time into improving what actually matters, which is the game engine itself. Meanwhile, MFN continues to hemorrhage owners that by the time JDB actually gets around to redesigning the engine, there won't be anyone left.
I do know that Zone D improvements are currently implemented/being tested in MFN-1.
Fine, but that doesn't answer for why it's just happening now. This is not a recent problem. Unfortunately, MFN has taught me to believe progress when I see it.
And as everyone knows, JDB is one man. Game doesn't generate enough income for him to work solely on it, so he's doing his best working a normal job, doing this and raising a family.
Perspective.
Re: Old site?
by
martinwarnett
@
3/16/2026 4:10 am
Blondie1977 wrote:
martinwarnett wrote:
That's perfectly fine, it's your choice.
Out of interest, what is it you don't like about it?
I'm struggling to find anything that the new UI actually improves upon. I found the old UI intuitive, easy to learn, and functional on any device. I prefer a simple, streamlined design (no bells and whistles) and felt the old UI gave me that. Depth chart and game planning are worse in terms of functionality and ease of use. The draft board is a mess. League home screens are now vertical jumbles of items that used to fit cleanly on a PC screen.
You can call this progress all you want, but to me this is simply change for the sake of change, purely cosmetic. Real progress would actually be investing time into improving what actually matters, which is the game engine itself. Meanwhile, MFN continues to hemorrhage owners that by the time JDB actually gets around to redesigning the engine, there won't be anyone left.
I agree on the old UI, though I'd say a lot of that is down to familiarity through extensive use. Not had many issue with depth chart or gameplanning, personally, or I've just not noticed.
Entirely get your point about the verticality of the screen, I'd assume that's to try to make it and the mobile versions slightly more consistent possibly?
The issue is that it's not change for change sake. The old code embedded a lot of presentation + data together in on codebase; this then hampered the ability to make changes - rationale for old one being turned off was due to an issue causing too many problems. So to a degree step back to go forward with a better infrastructure of the game. Complaints about that bug me as a developer - essential to drive the game forward, but users don't always see it so think nothing has gone on.
The fact changes have been pushed to mfn-1 around Zone D vs rushing plays shows that the game engine, despite complaints to the contrary, are being worked upon.
Re: Old site?
by
Blondie1977
@
3/16/2026 7:23 am
martinwarnett wrote:
Blondie1977 wrote:
martinwarnett wrote:
That's perfectly fine, it's your choice.
Out of interest, what is it you don't like about it?
I'm struggling to find anything that the new UI actually improves upon. I found the old UI intuitive, easy to learn, and functional on any device. I prefer a simple, streamlined design (no bells and whistles) and felt the old UI gave me that. Depth chart and game planning are worse in terms of functionality and ease of use. The draft board is a mess. League home screens are now vertical jumbles of items that used to fit cleanly on a PC screen.
You can call this progress all you want, but to me this is simply change for the sake of change, purely cosmetic. Real progress would actually be investing time into improving what actually matters, which is the game engine itself. Meanwhile, MFN continues to hemorrhage owners that by the time JDB actually gets around to redesigning the engine, there won't be anyone left.
I agree on the old UI, though I'd say a lot of that is down to familiarity through extensive use. Not had many issue with depth chart or gameplanning, personally, or I've just not noticed.
Entirely get your point about the verticality of the screen, I'd assume that's to try to make it and the mobile versions slightly more consistent possibly?
The issue is that it's not change for change sake. The old code embedded a lot of presentation + data together in on codebase; this then hampered the ability to make changes - rationale for old one being turned off was due to an issue causing too many problems. So to a degree step back to go forward with a better infrastructure of the game. Complaints about that bug me as a developer - essential to drive the game forward, but users don't always see it so think nothing has gone on.
The fact changes have been pushed to mfn-1 around Zone D vs rushing plays shows that the game engine, despite complaints to the contrary, are being worked upon.
Again, I get it. I'm not a tech guy, so I can only really respond from a user-facing perspective. I don't doubt a lot of work went into the redesign and I understand why it was needed, but I'm not a fan of what came out of it. I play on PC only, so maybe that is part of the issue. I get why this would annoy a developer, but, at the end of the day, you are in a user-driven market. If a user is unhappy with a platform, then they will simply move on.
I enjoyed my time playing MFN, interacting with folks, and winning a few LCs, but it was time for me to move on.