I ordered my rules perfectly - copied over from mfn-2 where I never lost rules. If I hit new rule and write it...it won't work. If I go to the vault, upload and edit - it works. If I don't know how to implement rules then we all have a problem. Lol
The first step would be to let me see whether my rule is working or not. Then I can figure out for myself why it is or isn't. All the other things are secondary to that. But right now, I can't even know enough to look under the hood. Did I screw up somewhere? Or did King JDB just arbitrarily decide to ignore me?
Re: Include Rule Usage in Game Log
by
martinwarnett
@
5/04/2026 12:27 pm
Smirt211 wrote:
I ordered my rules perfectly - copied over from mfn-2 where I never lost rules. If I hit new rule and write it...it won't work. If I go to the vault, upload and edit - it works. If I don't know how to implement rules then we all have a problem. Lol
Different issue, but if it helps, I've had to create rules in a league I'm in. I'll see if I can see them triggering next game.
if not, then it's a bug and clearly JDB is out to get me too.
Re: Include Rule Usage in Game Log
by
martinwarnett
@
5/04/2026 12:32 pm
slowtospeak wrote:
The first step would be to let me see whether my rule is working or not. Then I can figure out for myself why it is or isn't. All the other things are secondary to that. But right now, I can't even know enough to look under the hood. Did I screw up somewhere? Or did King JDB just arbitrarily decide to ignore me?
Yeah, but as I said, lack of context. Did it fail due to the way it was or because a last minute tweak was made, later reverted?
If the rule hasn't been changed, you can see the trigger point and desired outcomes. If it has, you can't then figure out why it was triggered or not.
Getting the rule name that fired in is important, will be a great addition to the gam. Like I said, you need that context though - especially if it's a rule you wrote 5 months ago, have tweaked a number of times etc.
Yeah, but as I said, lack of context. Did it fail due to the way it was or because a last minute tweak was made, later reverted?
If the rule hasn't been changed, you can see the trigger point and desired outcomes. If it has, you can't then figure out why it was triggered or not.
Getting the rule name that fired in is important, will be a great addition to the gam. Like I said, you need that context though - especially if it's a rule you wrote 5 months ago, have tweaked a number of times etc.
But did said tweak void the rule somehow? It shouldn't matter when I wrote the rule if I know it isn't working anymore. Problem being, I'm not allowed to know. You're making this harder than it really is. All I really want to know is: Are my rules working or not?
Re: Include Rule Usage in Game Log
by
martinwarnett
@
5/04/2026 3:56 pm
slowtospeak wrote:
martinwarnett wrote:
Yeah, but as I said, lack of context. Did it fail due to the way it was or because a last minute tweak was made, later reverted?
If the rule hasn't been changed, you can see the trigger point and desired outcomes. If it has, you can't then figure out why it was triggered or not.
Getting the rule name that fired in is important, will be a great addition to the gam. Like I said, you need that context though - especially if it's a rule you wrote 5 months ago, have tweaked a number of times etc.
But did said tweak void the rule somehow? It shouldn't matter when I wrote the rule if I know it isn't working anymore. Problem being, I'm not allowed to know. You're making this harder than it really is. All I really want to know is: Are my rules working or not?
It's two problems.
1. Rule name giving shows a rule fired. As I said, no context for that rule means no trigger points given to show why it fired; change the rule, then if you review that game again, then the rule as it is now isn't the rule that was applied - how to give that context to the player.
2. Rule name doesn't appear - rule trigger not fired. Why didn't it fire? Again, if you've changed the rule, you'd be looking for trigger point that didn't occur in the rule at the time of the game.
The game doesn't support versioning of game rules. If doesn't provide the player with a snapshot of the rules they had in place for that game.
It's less about making it "more complicated than it needs to be" and nailing it so it's going to be a quality addition to the game.
Could the name be put in the game log on screen? Sure. That's the minimal solution.
The better solution is giving that snapshot of the rules at the time of the game, so that at any point in the future, whenever you analyse the game you can definitively see it wouldn't have fired as expected because the trigger conditions weren't met. And that's where it gets trickier.
The "minimal solution" is the only one I want. Everything else, i.e. going back to different versions, or trying to find out why my rule didn't fire, should depend on the player.
In my (mostly sour) experience, the reason a rule doesn't work is that it is obscured by a long-forgotten rule above it. Given that the new UI invariably tacks new rules on to the bottom, this is a very easy thing to do. The "minimal solution" would be sufficient for that. Anything more should be the player's problem and not the game's. We are trying to psychoanalyze our customers instead of providing a simple solution.
The "minimal solution" is the only one I want. Everything else, i.e. going back to different versions, or trying to find out why my rule didn't fire, should depend on the player.
In my (mostly sour) experience, the reason a rule doesn't work is that it is obscured by a long-forgotten rule above it. Given that the new UI invariably tacks new rules on to the bottom, this is a very easy thing to do. The "minimal solution" would be sufficient for that. Anything more should be the player's problem and not the game's. We are trying to psychoanalyze our customers instead of providing a simple solution.
I agree on the reasoning for most fails. Hardly pychoanalysing, more fleshing out the correct solution.