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re: priority cuts
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Infinity on Trial
re: priority cuts
by Infinity on Trial @ 12/05/2015 7:55 am
Is there a way to designate who should be cut first in the event that I end up with too many players on the roster?

A trade I had proposed was accepted while I was asleep at 12:55 a.m., and the result was the computer cut an active second-year CB I was dependent on (both for coverage skills and as an elite PR). IF I can re-sign him, it will cost me a lot more than he was scheduled to make (on top of the penalty for cutting him). This is infuriating.

I had worse players with minimum contracts who were inactive and at positions in abundance, so I'd also like to know how the CPU decides which guy to cut.
setherick
Re: re: priority cuts
by setherick @ 12/05/2015 8:16 am
Infinity on Trial wrote:
Is there a way to designate who should be cut first in the event that I end up with too many players on the roster?

A trade I had proposed was accepted while I was asleep at 12:55 a.m., and the result was the computer cut an active second-year CB I was dependent on (both for coverage skills and as an elite PR). IF I can re-sign him, it will cost me a lot more than he was scheduled to make (on top of the penalty for cutting him). This is infuriating.

I had worse players with minimum contracts who were inactive and at positions in abundance, so I'd also like to know how the CPU decides which guy to cut.

+1 this. I want a cut list. I'm tired of cutting players while crossing my fingers that the FAs I want sign with me.
WarEagle
Re: re: priority cuts
by WarEagle @ 12/05/2015 12:08 pm
+1
Morbid
Re: re: priority cuts
by Morbid @ 12/05/2015 12:30 pm
+1

I know I have had to cut a player before just in case the trade went through before game sim
Last edited 12/05/2015 6:31 pm
jdavidbakr
Re: re: priority cuts
by jdavidbakr (Site Admin) @ 12/05/2015 1:27 pm
Added this to the feature request list.
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