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Pass Blocking needs improvement
General MFN Discussion
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setherick
Re: Pass Blocking needs improvement
by setherick @ 1/31/2016 1:38 pm
jdavidbakr wrote:
Right now the QB might check down to a short route on a long pass play if he reads a blitz or gets under pressure, but if a long pass play is called that is the first priority - so yes, he waits for his #1 option before checking to his next options.

OK - Looks like it's time for me to remove all of my long passing plays then. If I have to wait for a WR to get down field 20 yards before starting on a second read, I'll be sacked almost every play with the way OL/DL code works now.
Webster922
Re: Pass Blocking needs improvement
by Webster922 @ 1/31/2016 1:39 pm
How long he stays in the long zone should be determined by how much pressure he's under.
sealbc
Re: Pass Blocking needs improvement
by sealbc @ 1/31/2016 1:42 pm
A qb in the nfl gets the ball out in less then 8 sec.If they are holding it longer it is never good sign before a sack takes place.This may also be why we are getting more sacks.The qb is holding the ball too long.
setherick
Re: Pass Blocking needs improvement
by setherick @ 1/31/2016 1:43 pm
jdavidbakr wrote:
setherick wrote:
The easiest way I could think to make it work programmatically would be to split the field into three zones - long, intermediate, short. The QB checks to see if a WR has reached the long zone, if not checks the intermediate zone for open WRs, if not checks the short zone. Then cycle back through.

That's an interesting thought, I will take that into consideration. The question remains, though, how long should the QB stay in the long zone on a long pass? If it's so short then he'll always throw shorter passes.

Here are some immediate considerations: Number of long routes, pressure, down and distance, game situation (losing, half, etc.), WR/CB match ups (not sure how to make that not be performance intensive). I'll have to give it some additional thought.

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I've thought about this for a bit now. It seems like the easiest way to do this programmatically would be to add a parameter to the down and distance in gameplanning. So on first and medium, you might say scan long zone for a short period of time. But on third and long, you might say scan long zone for a long period of time.
Last edited 2/01/2016 9:50 pm
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