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WarEagle
Re: Running Clock
by WarEagle @ 2/04/2016 6:55 pm
What would help greatly is the addition of two items:

1. The ability to run a true "run clock" offense (also hurry up), based on rules we setup.

2. The ability to pull (or put back in) starters based on rules we setup.


Also, there will always be blowouts in MFN because of the huge disparity in the abilities of the various owners.
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