People who liked this post

  • Community
  • Log In
Does Acceleration affect turn rate?
Community Help Forum
  • ‹
  • 1
  • 2
  • ›
punisher
Re: Does Acceleration affect turn rate?
by punisher @ 8/15/2016 9:07 pm
murderleg wrote:


Ball Carry is how fast you move with the ball ( as opposed to running routes) Avoid Fumble or whatever its called is for well...avoiding fumbles.

if that's the case then really AGILITY would be different from Ball Carry.

If not then really don't know why you would need Ball Carry and Agility for a RB.
setherick
Re: Does Acceleration affect turn rate?
by setherick @ 8/15/2016 10:39 pm
I'm almost certain that Ball Carry determines when a player cuts (or does one of those wicked 90 degree turns and goes for another 40 yards). I'll see if I can find the post.

Found it:

jdavidbakr wrote:
The cutback probability is reduced with a lower ball carrying attribute, so in this case he probably got some very favorable dice rolls!

This thread: https://mfn2.myfootballnow.com/community/thread/6/1591?page=1#9642
Last edited 8/16/2016 3:41 am
WarEagle
Re: Does Acceleration affect turn rate?
by WarEagle @ 8/16/2016 6:07 am
setherick wrote:
I'm almost certain that Ball Carry determines when a player cuts (or does one of those wicked 90 degree turns and goes for another 40 yards). I'll see if I can find the post.

Found it:

jdavidbakr wrote:
The cutback probability is reduced with a lower ball carrying attribute, so in this case he probably got some very favorable dice rolls!

This thread: https://mfn2.myfootballnow.com/community/thread/6/1591?page=1#9642

I think at this point even JDB has forgotten what some of these attributes are supposed to do.
  • ‹
  • 1
  • 2
  • ›
Copyright ©2013-2026 Catalyst Productions | Weather data powered by Visual Crossing
Website Version 60d139e
Terms & Conditions | Privacy Policy