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The Playcalling Matrix Randomizer
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setherick
The Playcalling Matrix Randomizer
by setherick @ 9/17/2016 5:50 am
Does the play calling matrix even work? I spent several hours last night building a new game plan. Only to watch the matrix NOT CALL A SINGLE PLAY THAT SHOULD HAVE HAD PRIORITY.

Here's the setup for first down:

Personnel
221 - 60%
122 - 20%
212 - 16%
113, 104, 203, 014 - 1% each

Play Call
Inside/Outside Run - 35%
Short pass - 24%
Med pass - 5%
Long pass - 1%

And here are the personnel sets that were actually run on first down.

221 Pass - 4 (3 short, 1 med)
212 I Formation - 3
203 - 3
113 - 6
122 - 1

That means that my team didn't call a single run out of the 221 on 1-10 even though the personnel set is supposed to be called 60% of the time and run is supposed to be called 70% of the time. I should not have had any rules take over the game plan except in the fourth quarter when I was losing, but I'll have to check. Regardless, early in the game, my team still didn't follow my game plan as it only ran a play out of the 221 four times in the first half and all of those were passes.

Oh, I know, the randomizer just rolled poorly.

I don't mind losing this game. But when the game messes up my data collection on a new game plan, I have a hard time justifying spending any time playing around with the game planning function when it obviously will just call what it wants anyway. Do I just have to put rules in place?

I mean that's what Infinity did - one rule to select from 3 plays on first down only and another rule to select from 3 plays on second down and one rule for defending the 113 and pass rush the rest of the time. He dominated league after league with that simplified approach. I guess that's the only way to do it. Stupid.
WarEagle
Re: The Playcalling Matrix Randomizer
by WarEagle @ 9/17/2016 7:48 am
Drum roll.........................

Liked by Mr.Krazy, murderleg, Infinity on Trialand 1 others
raymattison21
Re: The Playcalling Matrix Randomizer
by raymattison21 @ 9/17/2016 8:32 am
One variable that plays an important role is the gameplay adjustment setting. Anything more than zero and results will get skewed.
setherick
Re: The Playcalling Matrix Randomizer
by setherick @ 9/17/2016 8:38 am
raymattison21 wrote:
One variable that plays an important role is the gameplay adjustment setting. Anything more than zero and results will get skewed.

I always have this stupid thing set to 0. :)
Liked by WarEagle, raymattison21
raymattison21
Re: The Playcalling Matrix Randomizer
by raymattison21 @ 9/17/2016 8:39 am
setherick wrote:


I mean that's what Infinity did - one rule to select from 3 plays on first down only and another rule to select from 3 plays on second down and one rule for defending the 113 and pass rush the rest of the time. He dominated league after league with that simplified approach. I guess that's the only way to do it. Stupid.

I would get bored if that is all i did. It does seem quite stupid. Too bad , he left and we will really never know if it would work under this engine. To bad no one else will be able to replicate this flawless approach. If it were so easy copy cats would be every where. Let that legend drift in to infinity and beyond.
setherick
Re: The Playcalling Matrix Randomizer
by setherick @ 9/17/2016 8:42 am
raymattison21 wrote:
setherick wrote:


I mean that's what Infinity did - one rule to select from 3 plays on first down only and another rule to select from 3 plays on second down and one rule for defending the 113 and pass rush the rest of the time. He dominated league after league with that simplified approach. I guess that's the only way to do it. Stupid.

I would get bored if that is all i did. It does seem quite stupid. Too bad , he left and we will really never know if it would work under this engine. To bad no one else will be able to replicate this flawless approach. If it were so easy copy cats would be every where. Let that legend drift in to infinity and beyond.

I would also get bored quickly. But I plan on copying it as closely as I can in 1 and seeing what happens. I need to get the details from him for a few things. I know basically how to set it up because I know which plays he called when.
Liked by raymattison21
raymattison21
Re: The Playcalling Matrix Randomizer
by raymattison21 @ 9/17/2016 8:46 am
setherick wrote:
raymattison21 wrote:
setherick wrote:


I mean that's what Infinity did - one rule to select from 3 plays on first down only and another rule to select from 3 plays on second down and one rule for defending the 113 and pass rush the rest of the time. He dominated league after league with that simplified approach. I guess that's the only way to do it. Stupid.

I would get bored if that is all i did. It does seem quite stupid. Too bad , he left and we will really never know if it would work under this engine. To bad no one else will be able to replicate this flawless approach. If it were so easy copy cats would be every where. Let that legend drift in to infinity and beyond.

I would also get bored quickly. But I plan on copying it as closely as I can in 1 and seeing what happens. I need to get the details from him for a few things. I know basically how to set it up because I know which plays he called when.


I would love to study those result, but in lg 1 the talent is not there like 75( there is a handful of automatic wins there) and we might be on another change by then. Still, thanks i will be looking foward to it!
raymattison21
Re: The Playcalling Matrix Randomizer
by raymattison21 @ 9/17/2016 8:46 am
setherick wrote:
raymattison21 wrote:
One variable that plays an important role is the gameplay adjustment setting. Anything more than zero and results will get skewed.

I always have this stupid thing set to 0. :)

I like 3.
setherick
Re: The Playcalling Matrix Randomizer
by setherick @ 9/17/2016 8:47 am
I could try something similar in 75, but I've been dicking around with my playbooks so much in the other leagues, I thought I'd do something more normal.
Liked by raymattison21
setherick
Re: The Playcalling Matrix Randomizer
by setherick @ 9/17/2016 8:49 am
raymattison21 wrote:
setherick wrote:
raymattison21 wrote:
One variable that plays an important role is the gameplay adjustment setting. Anything more than zero and results will get skewed.

I always have this stupid thing set to 0. :)

I like 3.

I would like it more if it was only adjusting in one direction and not bidirectionally. If I'm chewing up 8 yards every first down, I don't want 1-10 being treated as 1-Short. However, if I'm only getting 2 yards every first down, I would like 1-10 being treated as 1-long. It would give me more reason to change up my approach on 1-Med and 1-Long more.
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