WarEagle wrote:
parsh wrote:
- Acceleration to engage the block.
- Run/Pass Blocking to help minimize DT/DE "moves" (swim/swat block, etc)
- Strength to hold the block (for "X" amount of seconds).
- Intelligence to block a blitzer vs. engaging in a double team.
- Discipline to avoid penalties.
- Speed only for pulling blockers, screens, etc
My 2 cents ..
- Run/Pass Blocking to help minimize DT/DE "moves" (swim/swat block, etc)
- Strength to hold the block (for "X" amount of seconds).
- Intelligence to block a blitzer vs. engaging in a double team.
- Discipline to avoid penalties.
- Speed only for pulling blockers, screens, etc
My 2 cents ..
That makes sense if the Run/Pass Blocking attribute pertains to the technique skills, and then we just guess at how good they actually are at blocking.
If not, I would think that all of the above should be taken into consideration when determining the Run/Pass Blocking rating, and those skill ratings would basically be like an "overall" for each type of blocking.
Technique is a much better term than what I described .. lol. Thanks!