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I do not know what the tired rating might simulate but I wish there was more of a penalty for people who use defenders that run alot.
I seem to see the offensive get injured, but LBs and DBs are right behind RBs and WRs in terms of injury rate IRL and seem to not take penalties they same.
Also, my biggest problem is special team injury rate. There is nothing stopping a player for being a juiced Eric Metcalf. Its tough to add that much more running into anyones game. Even as a gunner. I hate to see the leagues leading tackler being a #1 gunner. Thats at least 20 extra tackles a season.
A player is a larger disadvantage if he runs at full speed for 75 yards before having to start a defensive or offensive series. I like snaps, but theres no way to measure distance traveled for each guy and penalize him accordingly?
This is how the fatigue works, the faster a player is running the more fatigued they get, and when they are not moving their fatigue recovers.
A players weight slighly changes that equation?
Re: Tired rating
by
raymattison21
@
10/24/2016 12:05 pm
jdavidbakr wrote:
This is how the fatigue works, the faster a player is running the more fatigued they get, and when they are not moving their fatigue recovers.
Thanks! In your defense i watched some starting LB for Seattle jump the C numerous times to disrupt kicking attempts. That takes alot of extra energy....when he went down with cramping they just gave him an IV drip and he was back ready to go. Clearing that C even late in OT.
From a physiogical stand point I was wondering what was in that IV drip, but will no longer question this part of your game.
I thought there was a mention in the one forums about a "tired" rating. For QBs or something. I will try to find the thread, but i was wondering if it were meant to come in to play with guys that are used in this manner on special teams and regular snaps.
I saw you say something like the rating will build up as the season progresses, but will reset yearly. Or thats how it works now.?.....
I was wondering about that "tired" rating and how it would/could relate to overusing any player? Or is this idea for QBs only? Any ideas?
Re: Tired rating
by
parsh
@
10/27/2016 7:43 am
I complained at one point about the pass only offenses with the QB throwing 70+ passes game after game after game, etc. Which is completely unrealistic to have one QB throwing that often each game and not have a tired arm after awhile.
Re: Tired rating
by
jdavidbakr
(Site Admin)
@
10/27/2016 10:22 am
The 'tierd' rating is reset at each game at this point. I do have on the todo list a season-long tierd rating to scale back the QB throwing a ton of passes all season long, but that will be a part of an engine update and will probably be a major point in the announcement of the update.