setherick wrote:
jdavidbakr wrote:
What is happening is that the algorithm is scoring his attempt to run around the oncoming opponent higher than trying to run through them. I do agree that there needs to be some work done on this, and it will be a focus of a future release - but I would rather have it this way than the way it was previously where there were way too many TD runbacks.
What controls that INT or Kick Catch? In other words, do I want my stupidest player returning kicks now? Or the one that is most likely to drop the punt catch, but most likely to have a decent return?
Intelligence is used to decide whether he is going to try to fair catch or let the ball bounce or try to return. Kick catch is primarily used to determine whether he muffs the punt. Once he has the ball, he uses the same logic as anywhere else in the game.
I'm considering adding a 'kick return' and 'punt return' attribute at some point that gives a boost to his skills when running back a kick, but that's still just being noodled at this point.