People who liked this post

  • Community
  • Log In
GamePlanning
Community Help Forum
  • ‹
  • 1
  • 2
  • ›
Splinter
Re: GamePlanning
by Splinter @ 8/10/2013 7:36 am
To be honest, gameplanning needs to be made much easy to use.
jdavidbakr
Re: GamePlanning
by jdavidbakr (Site Admin) @ 8/10/2013 7:58 am
Splinter wrote:
To be honest, gameplanning needs to be made much easy to use.

Hi Splinter, welcome to MFN. I agree that game planning can be overwhelming, and we're putting together some documentation to hopefully make it easier to figure out what you are supposed to do. I do want to say, though, that while it seems intimidating at first blush, much of what you see is a level of depth that you don't necessarily have to fully understand to be able to make a game plan, but instead you can slowly explore new features as you get more comfortable.
King of Bling
Re: GamePlanning
by King of Bling @ 8/10/2013 2:19 pm
On the various percentages, do we combine each play etc to equal 100%?
jdavidbakr
Re: GamePlanning
by jdavidbakr (Site Admin) @ 8/10/2013 2:23 pm
King of Bling wrote:
On the various percentages, do we combine each play etc to equal 100%?

It's not necessary to, the values are weights as opposed to percentages, so it doesn't matter what the sum is, their influence is relative to its value vs. the other values.
  • ‹
  • 1
  • 2
  • ›
Copyright ©2013-2026 Catalyst Productions | Weather data powered by Visual Crossing
Website Version ca52262
Terms & Conditions | Privacy Policy