First of all i want to say thanks for the game and all the work that has been invested in it.
I understand that in 0.4.3 there where to many Long passes. I mean there where QBs with backup statistics that threw to a receiving Corps with backup statistics and they had numbers that put Players like Brees, Brady or Rodgers ashame. Even if you would provide one of them with a receiving Corps of - lets say - Hopkins, Jones, Thielen and Brown it would not be like in this engine. Its good to adress it - but i dont think its good the way it happend.
0.4.4 is not Football. Maybe it was in the 1960s but im not old enough to now it. When you have a competent QB and WRs like Hopkins and Jones and your RBs are still your most sucessfull Receivers its broken. I know, a Player like Hopkins can be shut down for a game (like yesterday) but not for a Season. And btw. it cant be the solution to place your #1 and 2 WRs in other spots - it wouldnt work in real Football too. Can you imagine a game where Hopkins faces a soft Coverage because the Coach says hes only #3 and the opposing defense is double teaming the fifth best WR on the field for the hole day just because he is listed as #1?
I also dont think it should be a priority to have more Plays - at first every Play should be equaly good - if called in the Right Situation. I dont get the Point in having more Plays as Long as there are Plays that you should avoid all along? It would be just more Plays to sort out.
Basically i think there should be more wight on what a Player is able to do. I mean even if you are the best playcaller in the hole world - with a Team like this years Raiders or Cardinals you wouldnt have been near the Playoffs. And thats just because of a lack of Talent. and Maybe there should be penalties for using the same type of Play all the time. Like the "overuse" for calling the same Play a lot - why no overuse if you only call Long passes or HB dives? In todays Football you have to be flexible, the Teams that are sucessful typically uses running Plays, short passes and Long passes (of Course less Long passes than others). If you only Dump it off you wont win anything. Watch the Vikings (this year against good Teams, like the Bears or how they played with Ponder) - these Teams **** despite a great D#. Btw. im a Vikings fan - i have to know.
An optimal Engine should give you good chances to win, no matter if you run the ball more, establish a west coast offense or like to throw it Deep (as Long as you arnt doing it the hole game) i think. With a gameplan using comon sense and not working around some engine specific weaknesses. And of Course only if you have the Players to carry your strategy to the field. If you have a backup QB and backup WRs and throw it Deep a ton you should have just as many interceptions as completions - if you have a great QB with a great receiving Corps results should be different in my oppinon.
Build a good Team, maximise the strenghts of the Team (no matter if its a great RB, a great DL, great DBs...) and try to mask the weaknesses. WIthout any engine priority. That would be great.
Oh and i think the O Line Quality should have more Impact on the game. The O Line has a huge Impact in the NFL too.
For 0.4.3 - im not interested in my leagues and Teams with that engine any Longer. I dont watch the game, i do not gameplan and im not interested in the Outcome. Im already thinking About selling the hole Team for future picks when the issues are hopefully solved and just tanking until then.