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new attribute
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MoonPygg
new attribute
by MoonPygg @ 3/02/2019 9:07 am
if it isn't too difficult to do, how about an injury proneness attribute? has this ever been brought up before?
Liked by punisher, Smirt211
Beercloud
Re: new attribute
by Beercloud @ 3/03/2019 1:20 am
Moon, really all ya gotta do is look into the players transaction(make sure to have the filter show injuries) and that will tell you if he's injury prone or not.

Now that being said it might be kool to see a players college injury history on his player card. Might add a lil twist to the draft.
Liked by MoonPygg
raymattison21
Re: new attribute
by raymattison21 @ 3/04/2019 9:29 am
Beercloud wrote:
Moon, really all ya gotta do is look into the players transaction(make sure to have the filter show injuries) and that will tell you if he's injury prone or not.

Now that being said it might be kool to see a players college injury history on his player card. Might add a lil twist to the draft.

I have heard this alot about injury prone players , but have seen little in depth analysis . What would numbers would reveal this is injury prone status.

I see the injury algorithm being constant across the board but then modified by prior injuries , fatigue , and coach /ai decisions to rest or play the player .

Those last three are modified by users in most leagues , but roster has the same fatigue . So , results to compare might be found there.

Imo they are all injury prone. Nobody is a real iron man past qbs and k. A player getting less snaps per game have a better chance to see all 16 games in one season . The key is getting a guy to play over 80% of snaps and play all 16 games. .

I am going to look through some guys and see if a trend is there, but I try to rest guys fully when they are young in order to prevent this. As they age I will be more aggressive towards playing them while still injured sometimes even if they can just barely walk.
Liked by MoonPygg, Beercloud
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