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punisher
Gameplanning rule bug?
by punisher @ 4/28/2019 4:09 pm
Here = https://cust35.myfootballnow.com/community/3/5611?page=1#33790
CrazySexyBeast
Re: Gameplanning rule bug?
by CrazySexyBeast @ 5/05/2019 10:34 pm
ALL the proof you need. I used only the 2 set rules shown in jpg (2/3/0 run and 1/2/2 pass) in the game. https://mlf.myfootballnow.com/log/1876
I do have the attack #1 in my def plays, mostly just to add a play for overcall purposes. I did not need to use it for this game, and I had remembered to doublecheck that I had eliminated it for all aspects of "gameplanning" (rules, offense/def etc).

Furthermore, I only used the 2 keys shown, and the AI is clearly keying me vs the 3/1/1 throughout the game.
https://mlf.myfootballnow.com/log/1876
Using a play that I had no rules for and had eliminated in all sections of "gameplanning" other the the def playbook vs a set i also had no rule in effect for.
...Just yellowed to have a play so I didn't seem thin.
Hadn't even called it in the last 4 previous games, as I did not encounter the very limited scenario I would use it. ...it was yellow all 4 games.


Also, as usual in the playoffs, at least for me, the ratio of passes to runs reverse - severely.
Fortunately I had a bomb **** game from my RB.
https://mlf.myfootballnow.com/box/1876

Feel free to spot check my ratios over the season in the box scores.
https://mlf.myfootballnow.com/team/20
CrazySexyBeast
Re: Gameplanning rule bug?
by CrazySexyBeast @ 5/05/2019 10:36 pm
I actually called the pass/run shift in league chat before the sim. ;)


I still really, really LIKE this game.
Last edited 5/06/2019 3:40 am
CrazySexyBeast
Re: Gameplanning rule bug?
by CrazySexyBeast @ 5/05/2019 10:48 pm
yes, everyone in my leagues know I tend to ramble, as I am now.
Thank you for your patience.
Last edited 5/06/2019 3:48 am
jdavidbakr
Re: Gameplanning rule bug?
by jdavidbakr (Site Admin) @ 5/06/2019 8:47 am
Rules are not the only place that run/pass keys are set. Be sure to check your regular 'defense' game planning settings as well.
CrazySexyBeast
Re: Gameplanning rule bug?
by CrazySexyBeast @ 5/06/2019 6:31 pm
Anything not obvious that I should really look for jdb? Haven't got the time tonight, me thinks.
Last edited 5/06/2019 11:32 pm
jdavidbakr
Re: Gameplanning rule bug?
by jdavidbakr (Site Admin) @ 5/06/2019 7:11 pm
CrazySexyBeast wrote:
Anything not obvious that I should really look for jdb? Haven't got the time tonight, me thinks.

I assume you're referring to the Major League Football team - your regular gameplan is set to essentially 1/3 run key, 1/3 pass key, and 1/3 neutral for all situations. When the rule doesn't kick in, you're going to have 2/3 probability that you are going to call a key of some kind.
CrazySexyBeast
Re: Gameplanning rule bug?
by CrazySexyBeast @ 5/08/2019 1:18 am
reconsidering..
Last edited 5/08/2019 6:19 am
CrazySexyBeast
Re: Gameplanning rule bug?
by CrazySexyBeast @ 5/08/2019 1:27 am
hmm. Alright. I may not have picked up on this facet...
Within my regular def game planning, I am just running a static 1/3 1/3 1/3 across the board - all downs, all yardage zones, in the run/pass tab. As I have since day one of my MFN gameplay.
Your feedback suggests that I should also adjust this aspect as I would in say, a created defensive rule or offensive personnel tab?
If so, simple fix.
Last edited 5/08/2019 6:28 am
jdavidbakr
Re: Gameplanning rule bug?
by jdavidbakr (Site Admin) @ 5/08/2019 8:22 am
Yes, if you only want to do run/pass keys via rules, set the regular one to 100% neutral. You can, of course, set the regular run/pass keys with strategy and have your rules override that as well. But, I wouldn't just do a straight 1/3 each because you will be calling inappropriate keys frequently.
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