Much has been said about the punt block exploit. An elegant way to plug this hole would be to allow us to fake a punt. A play that we could choose could be included in gameplanning and rules. In addition, we could set them up game by game in order to burn that annoying punt blocker.
I'd prefer to see overrides fixed, or shield punts first, but yes this needs to happen.
Re: Design a Fake Punt Play
by
slowtospeak
@
10/11/2019 6:13 pm
I wasn't clear about what the play should look like. I was thinking about a direct snap to the up man, who would then run for the first down. The speedy punt blockers would get blown right off the line. It was good to introduce the exploit, but also introduce the RL reason that nobody does this.
If the overrides were fixed wings could help block for the fake as well.
Shield punts are the other reason punt blocks don't happen often (for when someone figures out how to bust the fake). That's when you put three on the line, five in the backfield, two bullets, and just engage the rushers as they come in.