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Hidden Attributes
General MFN Discussion
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jdavidbakr
Re: Hidden Attributes
by jdavidbakr (Site Admin) @ 5/26/2015 10:16 am
Oh, wow, not sure how long that was broken. It should be there now.
Black Adder
Re: Hidden Attributes
by Black Adder @ 5/26/2015 10:18 am
Thanks JDB.
Liked by ibblacklavender02
MistbornJedi
Re: Hidden Attributes
by MistbornJedi @ 7/25/2016 11:59 pm
jdavidbakr wrote:
You are correct that the modification is linear based on the degree of injury; however, it's not as extreme as your example. Each injury will compound with a maximum 25% reduction - so if your WR has a 90 on his hand injury, he will have about a 2% reduction in his pass catching skill. If he has 50 on both his hand and his arm, his pass catching skill will reduce by 14% for his hand injury (i.e. 86%) and then again 14% (or, another 86% off from the first 86%, taking it to 73%) so his 80 skill will actually operate as a 59.

JDB, I'm trying to parse this statement. Are you saying that any injury -- no matter how severe -- that doesn't result in "Out" status will only degrade a player's ability in the relevant area by a maximum of 25%?
MC_Hammer
Re: Hidden Attributes
by MC_Hammer @ 7/26/2016 3:29 am
MistbornJedi wrote:
jdavidbakr wrote:
You are correct that the modification is linear based on the degree of injury; however, it's not as extreme as your example. Each injury will compound with a maximum 25% reduction - so if your WR has a 90 on his hand injury, he will have about a 2% reduction in his pass catching skill. If he has 50 on both his hand and his arm, his pass catching skill will reduce by 14% for his hand injury (i.e. 86%) and then again 14% (or, another 86% off from the first 86%, taking it to 73%) so his 80 skill will actually operate as a 59.

JDB, I'm trying to parse this statement. Are you saying that any injury -- no matter how severe -- that doesn't result in "Out" status will only degrade a player's ability in the relevant area by a maximum of 25%?

Max of 25% per occurance
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