Just a couple ideas for everyone to chew on. Granted I am new to MFN but a huge fan of football, statistics, math, and simulation games pretty much my whole life. These are by no means a deal breaker but would add a little flair to an already excellent platform.
- Add a feature to develop your own plays. This has been done in many games played on consoles but not sure if it's possible here. As a side note to this, maybe add an option to view your team practicing chosen plays (even if they can't be created by a user) to see how the players perform on each. The offense could practice the plays against the defense which would also give a use feedback on how the defense would perform on similar plays.
- As mentioned in other threads, the future rating scale can be considered flawed since a user knows immediately how a player is going to pan out. This is mainly because, from what I've seen so far, once a player starts to decline, he will continue along that path regardless of variables. What if the future ratings of a player could swing in the other direction (or increase/decrease at a faster/slower rate) if there is a coaching change or if their position is changed to something more suitable to their skill-set.
- This one may be too complicated but worth mentioning. What if there was more information about the incoming draft class. Maybe adding their stats from college would allow users to make a more informed decision, especially on players that have a high volatility. Users would also have to considered what conference they played in and compare that to the stats they compiled in their college games.
As I said, these are just thoughts I had during the first month of playing and I'll reiterate that this is the best online football manager that I've seen to date. Thanks for all the hard work!