It depends on how many plays you are going to run per game. My offense typically runs 70+ plays, so I need to have close to 40 in my game plan so I don't hit overuse.
On defense, if you are running mostly base defensive sets, you don't need many because they won't get hit with overuse.
Not having at least one offensive play , one defensive play, and a total of 30 plays will get your plan reset. Same as going over the 40/30 limit or scouting more than 10 offensive and defensive plays.
It doesn't restrict someone from selecting every available play for a specific personnel set, and then setting the percentage of calls for that set to 0% ... or just setting rules. I've seen games where my opponent calls 8-10 plays all game. If you don't know who, consider yourself fortunate. :)
Hmm, I always wondered on that one. "What is too little?"
That's vital information.
I wouldn't risk going right to the edge of that overall #, however, now I know where the line is.
....is dictated by overuse
Re: number of plays
by
TheAdmiral
@
7/19/2020 7:24 pm
Wolfkill wrote:
Smirt211 wrote:
Hmm, I always wondered on that one. "What is too little?"
That's vital information.
I wouldn't risk going right to the edge of that overall #, however, now I know where the line is.
Except, when it isn't! Too many people running less than 15 plays on D without any overuse penalties?
....is dictated by overuse
Re: number of plays
by
setherick
@
7/19/2020 10:16 pm
Base defensive plays (non-blitz plays) are not subject to overuse, and they shouldn't be. There are too few base defenses, and when overuse was installed, this just meant people were going to blitz more.
The problem with 4.5 is that blitzes are ineffective unless you are run blitzing anyway.