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Can't score in redzone
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DatSmalBoi
Can't score in redzone
by DatSmalBoi @ 12/11/2020 4:40 pm
Alright so basically every time im in the redzone 90% of the time I can't score and just settle for field goals. Any tips on how to actually score touchdowns in the redzone?
setherick
Re: Can't score in redzone
by setherick @ 12/11/2020 5:04 pm
DatSmalBoi wrote:
Alright so basically every time im in the redzone 90% of the time I can't score and just settle for field goals. Any tips on how to actually score touchdowns in the redzone?

It's a problem with the game in general right now. The only scoring plays are home runs. So run nothing but slant routes in 4.5 and pray.
Liked by andrewjolson71
andrewjolson71
Re: Can't score in redzone
by andrewjolson71 @ 12/15/2020 8:21 am
While I don't totally disagree with Seth, there is more to try. Really, anywhere on the field, you can exploit defenses by doing a little scouting. Do they like to pack the box against Goalline offense? Take advantage of it. Do they spread out when you go single back? Take advantage of it.
Liked by CrazySexyBeast
setherick
Re: Can't score in redzone
by setherick @ 12/15/2020 9:32 am
andrewjolson71 wrote:
While I don't totally disagree with Seth, there is more to try. Really, anywhere on the field, you can exploit defenses by doing a little scouting. Do they like to pack the box against Goalline offense? Take advantage of it. Do they spread out when you go single back? Take advantage of it.

I'm just saying statistically speaking passing plays stop working around the GL. IoT and I recently did a deep dive of it using our teams' data, and the results were ... interesting.

Let's just take the FL Hitch for an example. It is more likely to score when used between 5-10 YTG than it is 0-5 YTG. In our data, the HB Flare completed < 50% with 0-5 YTG, but > 80% at 5-10 YTG.

And you're right that some of this is game planning. Teams are going to run a number of blitzes to stop the run inside the 5 that are also going to disrupt some of the passing plays. But looking at the aggregate data, there are major drop offs in effective plays with 0-5 YTG.
Liked by CrazySexyBeast
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