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Quick Injuries Question
General MFN Discussion
Phaldun
Quick Injuries Question
by Phaldun @ 2/20/2023 11:09 am
When you have a player injured, no matter what it is or it's severity, do they heal a little bit faster if you deactivate them instead of keeping them active?
mmr253
Re: Quick Injuries Question
by mmr253 @ 2/21/2023 5:11 am
I'm not sure whether they actually heal faster but by deactivating them you obviously take away the risk of them entering the game and getting reinjured. The problem comes when you have too many injured you can't deactivate them all and still me the minimum for active players.
raidergreg69
Re: Quick Injuries Question
by raidergreg69 @ 2/21/2023 1:44 pm
mmr253 wrote:
I'm not sure whether they actually heal faster but by deactivating them you obviously take away the risk of them entering the game and getting reinjured. The problem comes when you have too many injured you can't deactivate them all and still me the minimum for active players.

That's when you do depth chart gymnastics. If one has too many injuries, bury active injured players at the bottom of the depth chart. Let's say you have 44 healthy players and the rest you'd rather not play. Take 2 injured players and leave them active, but make them your last WR, RB, TE, whatever their position is so they're the last option.
Liked by mmr253, Blondie1977, Bruno77and 1 others
Cjfred68
Re: Quick Injuries Question
by Cjfred68 @ 2/23/2023 4:15 pm
If I'm forced to activate a player who is injured, I will bury him as QB3!

K and P is another option
Liked by Redneckgopher
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