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"If you are winning by this amount in the 4th quarter with less than the selected time remaining, pull your starters. Note that once your starters have been pulled, they will NOT re-enter the game, even if the other team makes a comeback. Your starters at each position will only be pulled if there is adequate depth behind them."
Does this mean if the game goes to OT, I will play that OT without my starters checked "to pull" in the 4th quarter, or do my "pulled" starters in the misc tab go back in if OT occurs? Last thing I want is back-ups in OT.
Re: Pulling Starters (misc tab)
by
TheWitchHunter
@
12/02/2024 9:05 pm
Also, 2 questions packaged as one question is a total Fritzy move, and it's only monday. S. u. c. k. it back row ;)
Ow. Thx pern. Never ever will i pull my starting qb, rb, wr, lb, or dbs here on out. Yikes. Hard truth verified. Much appreciated. Kinda like when the threads start coming through the caves, so be the MISC game tab roster options. SNAFU, all the way, ride it out ;)
Easy thing. I left this at default sliders: 35 points ahead, 2 minutes left. I don't think that even AI or Smirt would be able to score 5 TDs in 2 minutes.
It's a good idea to use the pull starters when up by at least.3 scores in the 4th quarter.
Why?
Injuries in MFN can be set via a slider by the league administration and to make that work, it means there are a set number of injuries which must occur in a given week across all 32 teams.
So the rub is that when the "random" dice rolls during all 16 games don't reach that magic number, the sim forces the minimum number to occur at the end of games.
I admim 2 leagues that are well past season 30 and it's the most common complaint among owners. "I was winning 50-0 and my QB/RB/WR got hurt in the final few plays!
The final 2 minutes of the game are deadly! Protect yourself if you can!