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For a fun: "The first cut is the deepest"
General MFN Discussion
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Kababmaster
For a fun: "The first cut is the deepest"
by Kababmaster @ 6/30/2026 10:43 am
....

Are you sure you want to cut this player? The player will be released from your roster at the next sim. Cutting this player will free up $18,514,420 for this year's salary cap. He will count $55,543,259 against the salary cap this year and $277,716,295 against the salary cap next year.
Kosmic28
Re: For a fun: "The first cut is the deepest"
by Kosmic28 @ 6/30/2026 2:59 pm
I take it that's a GOSH League cut?
martinwarnett
Re: For a fun: "The first cut is the deepest"
by martinwarnett @ 6/30/2026 3:24 pm
Salaries are going to get bigger and bigger as the seasons go on, it's inevitable.. MFN-TEST had to reset a few seasons ago as hit the max number for 32 bits, not it's gone/going to 64 bit should never get close to that issue but we're going to see eye watering figures in some of the older leagues.

when we get salaries in the billions level, it's going to, imo, be a logical disconnect.
Liked by TheWitchHunter
TheWitchHunter
Re: For a fun: "The first cut is the deepest"
by TheWitchHunter @ 7/01/2026 7:46 pm
martinwarnett wrote:
MFN-TEST had to reset a few seasons ago as hit the max number for 32 bits


...and what exactly is the max number achievable?
TheWitchHunter
Re: For a fun: "The first cut is the deepest"
by TheWitchHunter @ 7/01/2026 8:06 pm
I'm not sure if martin's answer is a reaction or a response because i don't know what the salary cap is for the league in question.

Regardless, that's a lot o' Monet!
Quite a bullet to chew on when it comes time to trim the herd.

I get where you're coming from. I see those numbers and I usually choose to suffer another year to lessen the pain.
You're all "lets's count to 3.
1
YANK!"
I love that.

Great OG post.
Last edited 7/02/2026 12:13 am
jdavidbakr
Re: For a fun: "The first cut is the deepest"
by jdavidbakr (Site Admin) @ 7/02/2026 3:56 pm
FWIW, the 32-bit integer limit has been patched in all versions of the game engine, so as other leagues approach that limit, they'll be able to continue.

The maximum signed 32-bit integer (it does need to be signed, because there is logic that can potentially result in negative numbers) is 2,147,483,647. So, as leagues approached this cap, they had to be scaled down.

64-bit signed integers allow for numbers up to 9,223,372,036,854,775,807. Now, if we have leagues that survive long enough to approach that (the salary increase does compound; it's a 5% increase per season, so it's not impossible, I suppose) we'll have to figure out what to do at that point. 😂
Liked by TheWitchHunter, Kababmaster
martinwarnett
Re: For a fun: "The first cut is the deepest"
by martinwarnett @ 7/02/2026 4:08 pm
jdavidbakr wrote:
FWIW, the 32-bit integer limit has been patched in all versions of the game engine, so as other leagues approach that limit, they'll be able to continue.

The maximum signed 32-bit integer (it does need to be signed, because there is logic that can potentially result in negative numbers) is 2,147,483,647. So, as leagues approached this cap, they had to be scaled down.

64-bit signed integers allow for numbers up to 9,223,372,036,854,775,807. Now, if we have leagues that survive long enough to approach that (the salary increase does compound; it's a 5% increase per season, so it's not impossible, I suppose) we'll have to figure out what to do at that point. 😂

My plan will be to raise food and beverage prices in the stadium to cover it.

Though given some of the prices I've seen in the World Cup...

it would be interesting for maths geeks (where are you when needed, Seth? ) to work out how many seasons it would take.

The reset in MFN-TEST previously has worked without any major issues, so if it needs doing in other leagues, been through that process.

I am wondering though if it may be useful for introduce a hard cap rather than having it get to ludicrous sums. I just think once you hit salaries in say billions you have a disconnect with owners perceptions on the game as it's diverted so far from salary concepts they see now irl?
Liked by TheWitchHunter
Big_Poppa
Re: For a fun: "The first cut is the deepest"
by Big_Poppa @ 7/02/2026 4:26 pm
As long as you use the proper currency, you know that stuff that is made in America! :)
https://www.youtube.com/watch?v=MaAF_3WMJGM
jdavidbakr
Re: For a fun: "The first cut is the deepest"
by jdavidbakr (Site Admin) @ 7/02/2026 5:17 pm
It will take 513 seasons for a league to hit this limit. Since it takes about 75 days to complete a season, a league should be good for about 104 years before we hit the limit. So the good news for me is that at least I won't have to worry about it myself.
Liked by TheWitchHunter, martinwarnett, Kababmasterand 1 others
martinwarnett
Re: For a fun: "The first cut is the deepest"
by martinwarnett @ 7/02/2026 5:28 pm
My descendants will bug your descendants when the limit is hit...
Liked by TheWitchHunter, Kababmaster, jdavidbakr
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