Here are the updates that were released in June:
UPDATES
- Added player photos to player cards and league awards
- Changed gameplan rules to use sliders
- Grouped the player selection dropdown on the player page by position
- Improved the player position change matrix for league admins with convenience buttons and automatic reciprocal settings
BUG FIXES
- Fixed player game stats showing incorrect win/loss indicators
- Player cards now properly show special teams attributes when viewed from the special teams depth chart
- Fixed the "All Except Kickers" filter on the draft search page
- If there are no pending owners, the pending owners page now displays a message instead of redirecting to the home page
- Fixed the "Not In Depth Chart" filter
- Fixed an issue where disabling common IP address trade restrictions in a league still blocked trades
- Fixed the Current Season filter on the team home page progress section
- Improved the default sort order for team and player stats on the home page
- Fixed the league trade filter so it persists between pages
- Fixed transaction sorting where training camp and the final draft rounds could appear out of order
- Continued improvements to the player and coach contract offer forms
- Coach offers now default to the position you were searching for
- Tweaked the Rename Player form so browser autofill no longer gets in the way
I also wanted to bring everyone up to speed on the status of Game Engine 4.7.
We're currently actively testing it in the MFN-TEST league. So far, we're seeing significant improvements to the medium and long passing game, which is very encouraging. However, as of this morning, there are still a few concerns that I want to address before rolling it out to the live leagues. I'm not going to push an update until I'm confident it's ready.
If you'd like to help test the next version of the game engine and provide feedback, I'd love to have you join the MFN-TEST league!
In addition to the passing game improvements, we're introducing some new controls for roster management.
One challenge I've wrestled with throughout the development of MFN is finding the right balance between giving you complete freedom and maintaining a realistic football simulation. Technically, the game has always allowed you to put a 160-pound kicker at defensive line if you wanted to. My hope was that the simulation itself would naturally discourage unrealistic strategies.
Unfortunately, every simulation has edge cases, and over time players inevitably discover roster constructions and gameplans that would never succeed in real football but perform extremely well within the game. I've even had players tell me they've stopped playing because they felt they were competing against people exploiting the simulation rather than managing football teams.
That's not the experience I want MFN to provide.
The goal has always been to create a simulation of professional football—not a game of finding loopholes in the engine.
To help accomplish that, Game Engine 4.7 will introduce roster validation controls to ensure teams maintain a reasonable roster and depth chart. League administrators will still have flexibility through the existing position matrix, which defines what positions a player can fill on the depth chart. These new controls simply prevent those restrictions from being bypassed by carrying unrealistic rosters in the first place. League admins will continue to have the ability to customize how restrictive or permissive those rules are for their leagues.
Thanks again for playing MyFootballNow! I appreciate all of your feedback, bug reports, and suggestions—they continue to make the game better every month.