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August 2026 Update
General MFN Discussion
jdavidbakr
August 2026 Update
by jdavidbakr (Site Admin) @ 8/06/2026 1:30 pm
Another month has flown by, and it's time for another update!

July was focused primarily on improving the overall user experience. While there aren't any major new gameplay systems this month, there are a lot of quality-of-life improvements throughout the site that should make managing your team a little smoother.

UPDATES

  • Updated player search filters to better explain what each option does and automatically disable options when they aren't applicable
  • MFN-TEST leagues no longer count toward your free league limit
  • Redesigned the gameplan rule interface to make creating and editing rules much easier
  • Improved the Depth Chart player filters to make finding the right player faster
  • Updated the trade interface to make navigating trade proposals more intuitive
  • New gameplan rules now default run/pass to 100% neutral 100%
  • Adjusted player photos on the player page so they no longer cover the team logo
  • Improved the free agent signing message when a player refuses to sign because of team relationships
  • Moved the Roadmap link into the main navigation menu for easier access
  • Leagues now display a banner explaining why you're unable to join a team, when applicable
  • Fixed an issue where voided trades could still appear as successfully completed
  • Team owners can now see player overrides directly on the player card

As always, thank you to everyone who continues to report bugs and suggest improvements. Many of the updates this month came directly from your feedback, and they help make MyFootballNow a better experience for everyone.

I'm already working on the next round of improvements, and I'm looking forward to sharing those with you next month!
Liked by GrandadB, Smirt211, Kosmic28and 8 others
Waitwut
Re: August 2026 Update
by Waitwut @ 8/06/2026 11:49 pm
August 2026, still stuck in the same doom loop of over promising and under delivering.
Liked by Big_Poppa
martinwarnett
Re: August 2026 Update
by martinwarnett @ 8/07/2026 4:17 am
I swear JDB could send everyone a MFN Super Ring and people would complain it wasn't real gold.

Bugs, issues being resolved in a decent timeframe.
Cadence for drops into MFN-TEST improved.
Pretty productive discussions around ways forward, some quality of life things some will love, some won't but essential for the game long term.

There's a lot of work to be done, but to deny progress is being made doesn't reflect the reality.
Liked by Shanman, GrandadB, TheWitchHunterand 1 others
TheWitchHunter
Re: August 2026 Update
by TheWitchHunter @ 8/07/2026 4:06 pm
I'm super happy with the developments and the progress being made by JDB and the team in regards to MFN.

Sometimes I find it more helpful not to think of how much needs to be done, but how much has been accomplished.

Improving MFN is a job that will never be finished.
Much has been accomplished.

Keep up the great work!
Liked by Shanman, GrandadB, Kosmic28
warrior462
Re: August 2026 Update
by warrior462 @ 8/07/2026 4:30 pm
It's really exciting to see how things are continually moving along. There are some frustrating things, but great progress is being made regularly towards the good, and I'm grateful for it.
Liked by Vikings_Fan, raymattison21
warrior462
Re: August 2026 Update
by warrior462 @ 8/08/2026 8:24 am
warrior462 wrote:
There are some frustrating things...

https://b1gvssec.myfootballnow.com/watch/4168#694589

It is very difficult to believe that there is not something built into the code that boosts struggling teams and/or suppresses dominant ones to limit the damage in blowouts. JDB says this is not the case, but the smoking gun evidence just keeps piling up rapidly as it has been for years. Maybe it is just thousands of coincidences, but stats don't lie. Fortunately, I can somewhat just laugh this one off because it was preseason, but I'm really tired of seeing this stuff, always working against my teams.
Liked by Kosmic28
martinwarnett
Re: August 2026 Update
by martinwarnett @ 8/08/2026 1:19 pm
warrior462 wrote:
warrior462 wrote:
There are some frustrating things...

https://b1gvssec.myfootballnow.com/watch/4168#694589

It is very difficult to believe that there is not something built into the code that boosts struggling teams and/or suppresses dominant ones to limit the damage in blowouts. JDB says this is not the case, but the smoking gun evidence just keeps piling up rapidly as it has been for years. Maybe it is just thousands of coincidences, but stats don't lie. Fortunately, I can somewhat just laugh this one off because it was preseason, but I'm really tired of seeing this stuff, always working against my teams.

The penalty was flagged BEFORE the ball was caught.

For there to have been something in the code as you claim without evidence, then the game engine would have to have something like

"If two score game, team pass then just call an oline penalty in case they score another touchdown".

Which really isn't plausible.

If there was something in the game engine doing that, please explain Smirt's blowouts.
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