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2 QBs starters ?
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BIDDZZBUCS
Re: 2 QBs starters ?
by BIDDZZBUCS @ 3/01/2018 1:54 pm
It is a glitch and should be addressed
BIDDZZBUCS
Re: 2 QBs starters ?
by BIDDZZBUCS @ 3/01/2018 1:55 pm
It is a glitch used to reduce the effect of fatigue.
BIDDZZBUCS
Re: 2 QBs starters ?
by BIDDZZBUCS @ 3/01/2018 2:28 pm
Thanks jdavidbakr for killing the glitchers ! I wish we could reset records and erase championships from those who exploit code instead of managing a football team.
Last edited 3/01/2018 9:07 pm
Kababmaster
Re: 2 QBs starters ?
by Kababmaster @ 3/02/2018 7:03 pm
If MFN is a simulation that marks itself to NFL type Football, then the NFL does not "punish" a team for depth. If a rule change is going to be made that afflicts one position due to the fact of having two good QB's, then the same rule should apply equally if a team runs the ball more. If a coach has built a team have two QB's that are 80+ with a good OL and solid WR's, that coach is now not only going to be punished, but will also suffer the Cap punishment of adjusting to the proposed change. Philadelphia won the SB this season in the NFL due to good dept.

If you are going to "punish" a team that likes to pass, and has depth at QB/WR positions to aid their philosophy, then surely it can be considered that a team that likes to run first should be "punished" at depth equally.
Liked by TarquinTheDark, Frankebasta
lellow2011
Re: 2 QBs starters ?
by lellow2011 @ 3/02/2018 10:05 pm
Kababmaster wrote:
If MFN is a simulation that marks itself to NFL type Football, then the NFL does not "punish" a team for depth. If a rule change is going to be made that afflicts one position due to the fact of having two good QB's, then the same rule should apply equally if a team runs the ball more. If a coach has built a team have two QB's that are 80+ with a good OL and solid WR's, that coach is now not only going to be punished, but will also suffer the Cap punishment of adjusting to the proposed change. Philadelphia won the SB this season in the NFL due to good dept.

If you are going to "punish" a team that likes to pass, and has depth at QB/WR positions to aid their philosophy, then surely it can be considered that a team that likes to run first should be "punished" at depth equally.


Teams are not being "punished" for having depth, they are going to stop being "punished" for using 1 QB systems that leads to the QB playing like **** in the 2nd half because of the fatigue aspect. I continually see my high volume passing games play great in the first half only to do absolutely nothing in the 2nd half because for some reason my QB is tired now, that is why people have been using the convoy QB system, not because they have 2 stud QBs. Really you can get good QB play in this game by focusing on just 2-3 attributes when it comes to QBs.
Last edited 3/05/2018 12:13 am
Liked by Kababmaster
Kababmaster
Re: 2 QBs starters ?
by Kababmaster @ 3/02/2018 10:41 pm
lellow2011 wrote:
Kababmaster wrote:
If MFN is a simulation that marks itself to NFL type Football, then the NFL does not "punish" a team for depth. If a rule change is going to be made that afflicts one position due to the fact of having two good QB's, then the same rule should apply equally if a team runs the ball more. If a coach has built a team have two QB's that are 80+ with a good OL and solid WR's, that coach is now not only going to be punished, but will also suffer the Cap punishment of adjusting to the proposed change. Philadelphia won the SB this season in the NFL due to good dept.

If you are going to "punish" a team that likes to pass, and has depth at QB/WR positions to aid their philosophy, then surely it can be considered that a team that likes to run first should be "punished" at depth equally.


Teams are being "punished" for having depth, they are going to stop being "punished" for using 1 QB systems that leads to the QB playing like **** in the 2nd half because of the fatigue aspect. I continually see my high volume passing games play great in the first half only to do absolutely nothing in the 2nd half because for some reason my QB is tired now, that is why people have been using the convoy QB system, not because they have 2 stud QBs. Really you can get good QB play in this game by focusing on just 2-3 attributes when it comes to QBs.

For me, this is very much down to philosophy. If I want a team that passes or runs 50-60 pass/runs a game, I should be allowed to do it....correct ? If a rule is introduced to hamper a position that has a major impact on said philosophy, then I'd expect it to be extended to the #2 QB/ #2 RB.

It's not rocket science to be fair.
Liked by TarquinTheDark
BIDDZZBUCS
Re: 2 QBs starters ?
by BIDDZZBUCS @ 3/03/2018 12:11 am
It's a glitch pure and simple. No NFL team "Convoys".
BIDDZZBUCS
Re: 2 QBs starters ?
by BIDDZZBUCS @ 3/03/2018 12:19 am
Kababmaster wrote:
lellow2011 wrote:
Kababmaster wrote:
If MFN is a simulation that marks itself to NFL type Football, then the NFL does not "punish" a team for depth. If a rule change is going to be made that afflicts one position due to the fact of having two good QB's, then the same rule should apply equally if a team runs the ball more. If a coach has built a team have two QB's that are 80+ with a good OL and solid WR's, that coach is now not only going to be punished, but will also suffer the Cap punishment of adjusting to the proposed change. Philadelphia won the SB this season in the NFL due to good dept.

If you are going to "punish" a team that likes to pass, and has depth at QB/WR positions to aid their philosophy, then surely it can be considered that a team that likes to run first should be "punished" at depth equally.


Teams are being "punished" for having depth, they are going to stop being "punished" for using 1 QB systems that leads to the QB playing like **** in the 2nd half because of the fatigue aspect. I continually see my high volume passing games play great in the first half only to do absolutely nothing in the 2nd half because for some reason my QB is tired now, that is why people have been using the convoy QB system, not because they have 2 stud QBs. Really you can get good QB play in this game by focusing on just 2-3 attributes when it comes to QBs.

For me, this is very much down to philosophy. If I want a team that passes or runs 50-60 pass/runs a game, I should be allowed to do it....correct ? If a rule is introduced to hamper a position that has a major impact on said philosophy, then I'd expect it to be extended to the #2 QB/ #2 RB.

It's not rocket science to be fair.

Stopping glitchers is as fair as it gets.
Kababmaster
Re: 2 QBs starters ?
by Kababmaster @ 3/03/2018 12:21 am
BIDDZZBUCS wrote:
It's a glitch pure and simple. No NFL team "Convoys".

It is a glitch to have philosophy ?

If Team A wants to pass 80 times a game and wish to sub in a QB to aid their offence, should a "penalty" or "a reduced effectiveness" be bestowed on Team A ?

Conversely...If Team B wants to run 80 times a game and wish to sub in a RB to aid their offence, should a "penalty" or "a reduced effectiveness" be bestowed on Team B ?

If the answer is "yes" then the answer should be Yes to both philosophies imo.
Liked by TarquinTheDark
BIDDZZBUCS
Re: 2 QBs starters ?
by BIDDZZBUCS @ 3/03/2018 12:26 am
Kababmaster wrote:
BIDDZZBUCS wrote:
It's a glitch pure and simple. No NFL team "Convoys".

It is a glitch to have philosophy ?

If Team A wants to pass 80 times a game and wish to sub in a QB to aid their offence, should a "penalty" or "a reduced effectiveness" be bestowed on Team A ?

Conversely...If Team B wants to run 80 times a game and wish to sub in a RB to aid their offence, should a "penalty" or "a reduced effectiveness" be bestowed on Team B ?

If the answer is "yes" then the answer should be Yes to both philosophies imo.

NFL Sim here... Please name 1team with an 80 pass per game "philosophy". Please stop defending your exploit.
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