It's a glitch pure and simple. No NFL team "Convoys".
It is a glitch to have philosophy ?
If Team A wants to pass 80 times a game and wish to sub in a QB to aid their offence, should a "penalty" or "a reduced effectiveness" be bestowed on Team A ?
Conversely...If Team B wants to run 80 times a game and wish to sub in a RB to aid their offence, should a "penalty" or "a reduced effectiveness" be bestowed on Team B ?
If the answer is "yes" then the answer should be Yes to both philosophies imo.
NFL Sim here... Please name 1team with an 80 pass per game "philosophy". Please stop defending your exploit.
Cool the Jets son...I've exploited nothing !
If your not comfortable with the number 80, then reduce it to another.....I'm out ! Sad !
Re: 2 QBs starters ?
by
BIDDZZBUCS
@
3/03/2018 2:03 am
Kababmaster wrote:
BIDDZZBUCS wrote:
Kababmaster wrote:
BIDDZZBUCS wrote:
It's a glitch pure and simple. No NFL team "Convoys".
It is a glitch to have philosophy ?
If Team A wants to pass 80 times a game and wish to sub in a QB to aid their offence, should a "penalty" or "a reduced effectiveness" be bestowed on Team A ?
Conversely...If Team B wants to run 80 times a game and wish to sub in a RB to aid their offence, should a "penalty" or "a reduced effectiveness" be bestowed on Team B ?
If the answer is "yes" then the answer should be Yes to both philosophies imo.
NFL Sim here... Please name 1team with an 80 pass per game "philosophy". Please stop defending your exploit.
Cool the Jets son...I've exploited nothing !
If your not comfortable with the number 80, then reduce it to another.....I'm out ! Sad !
The fix is going in just the way it should. I'm good.
Re: 2 QBs starters ?
by
Dash
@
3/04/2018 3:40 pm
If you want to see what the result of the new coding coming does to the QB's Join MFN-1 or Beta-87. These are stats from Preseason Game 1. Wilkerson came off the bench "cold" and his numbers sure showed that.
So here are stats from Preseason Game 3 Played a little better but still Jimenez came off "cold" 2INTS and a 26RTG while only completing 38% of his passes.
John Wilkerson 25 Attempts 17 Completions 293YDS 3TD 71LNG 0INT 147.17RTG Keith Jimenez 37Attempts 14Completions 141YDS 0TD 28LNG 2INT 26.97RTG
And finally Preseason Game 4 rolling out my regular season game plan and depth chart. 1 QB rotation..and as you can see Wilkerson had a great game.
John Wilkerson 47Attempts 35Completions 299Yards 2TD 68LNG 0INT 104.83RTG
Don't let this distract you from the fact that Games 1+2 were against arguably the 1 and 2 best teams in the league (both losses) and Games 3+4 were against mid to lower tier teams. But the evidence is obvious running 2 QB System in the new code simply wont work..unless your tanking...
If you want to see what the result of the new coding coming does to the QB's Join MFN-1 or Beta-87. These are stats from Preseason Game 1. Wilkerson came off the bench "cold" and his numbers sure showed that.
So here are stats from Preseason Game 3 Played a little better but still Jimenez came off "cold" 2INTS and a 26RTG while only completing 38% of his passes.
John Wilkerson 25 Attempts 17 Completions 293YDS 3TD 71LNG 0INT 147.17RTG Keith Jimenez 37Attempts 14Completions 141YDS 0TD 28LNG 2INT 26.97RTG
And finally Preseason Game 4 rolling out my regular season game plan and depth chart. 1 QB rotation..and as you can see Wilkerson had a great game.
John Wilkerson 47Attempts 35Completions 299Yards 2TD 68LNG 0INT 104.83RTG
Don't let this distract you from the fact that Games 1+2 were against arguably the 1 and 2 best teams in the league (both losses) and Games 3+4 were against mid to lower tier teams. But the evidence is obvious running 2 QB System in the new code simply wont work..in theory if you put fatigue at a really low setting and take that penalty real early in the game with some swing passes to the rb would probably workunless your tanking...
My settings throughout the PS was 35 for QB's with both getting subbed out at half. i mean you could roll with low fatigue settings..but it not a risk I'M willing to take but possibly someone else.
Re: 2 QBs starters ?
by
raymattison21
@
3/04/2018 4:24 pm
Dash wrote:
My settings throughout the PS was 35 for QB's with both getting subbed out at half. i mean you could roll with low fatigue settings..but it not a risk I'M willing to take but possibly someone else.
Same hear........ Actually I will try it first game in mfn1.
Re: 2 QBs starters ?
by
Dash
@
3/04/2018 4:24 pm
raymattison21 wrote:
Dash wrote:
My settings throughout the PS was 35 for QB's with both getting subbed out at half. i mean you could roll with low fatigue settings..but it not a risk I'M willing to take but possibly someone else.
Same hear........ Actually I will try it first game in mfn1.
My settings throughout the PS was 35 for QB's with both getting subbed out at half. i mean you could roll with low fatigue settings..but it not a risk I'M willing to take but possibly someone else.
Same hear........ Actually I will try it first game in mfn1.
LOL. im looking forward to seeing the results.
Installed....I will put my worse qb as the starter as well.
Same hear........ Actually I will try it first game in mfn1.
raymattison21 wrote:
Installed....I will put my worse qb as the starter as well.
How did that work out? 125-0 Victory lol
I put qb fatigue a zero and neither of my qbs played enough to get good results . Luckily I had ex qb convert who ran most of the show. He was the starter and did better than two backup s that had considerable better ratings.
Alot of variable s that game. Next game I put my qbs rotating back and forth #1,#2,#1,#2,#1,#2,#1,#2 all the way down the qb depth chart to ensure one of them will play and hopefully split time....perhaps I should bump it up to one fatigue ?